https://t.co/aincfXbuwN
We have a patreon now! we are still getting things set up but go ahead and give us a follow for free and soon we'll have a paid tier with some exclusive items for those who believe in us!
For the game we are working on we created multiple tools but I feel like the Obstacle blockout tool will be the most used initially. this item allows for a designer to basically create structures and things the player has to dodge while working with our movement system.
When you are designing a game, solo or with a team, how important is it to create bespoke tools for your game? Feel free to drop some examples of tools you made to make certain processes faster for you, and/or your team.
Insane progress in the last couple of days. The main systems are officially done and we are building levels and tools for level design. Everything is on schedule design and development wise to apply for the mega grant. I've also been working on another smaller thing.
https://t.co/O1b2EbdAlm
Our first paid post is a small version of our new game before we have our first level done. If you join the $10 tier you can see some of these rougher drafts as they drop. If that's too much the $5 tier will have our vertical Slice once we have it built!
I finally had the time and ability to jump back into unreal. One problem I had was the units navigation through curved pathways. Last night I fixed the issue on at least one side a d now I just have to figure out how to get it on the other side as well. This has me so hype!
It's been a while since I was in engine but being back in was nice.
First thing I did was work back on the exp system. This system will take a bit to get working they way I want but it's pretty much there. All I have to do now is build it for every character, there's 3 more left
I haven't posted in a while. We've been trying to find time to work on the game. But between work and kids it's been hard. This doesn't mean I have given up. It just means things are taking longer than I thought they would 😅 but I will post updates soon.
It sadly appears we didn't succeed with our Kickstarter. But we won't stop working on this game. Luckily we had a backup plan. For now though look at some of the art for the trackers that I've made.
We'll keep you updated on what the plan is for this game as we push along.
I was recently annoyed at animating ropes in 3D so I created a new tool.
It's not polished, but I made this test anim in about 6-8 hours using it.
This tool basically can create IK splines over anything while preserving existing animation. I will release it after I test more 🎈
Also we are on our last days of the kickstarter! If you like this game go ahead and back the game on there otherwise give us a follow on our socials and check up on how we are doing!
https://t.co/4FYqkydLIh