@crazytaxi I just want the physics to match that of Crazy Taxi 3. I already notice missing features such as Jumping, as well as multiple passengers at once. But overall I just want the way Crazy Taxi 3 handles to return... This looks good so far but it's obviously not polished.
@AllCristina2 It's early to say but the animations and the general flow and smoothness of the physics isn't there. It looks very indie rn. Hopefully this is something that's worked on and fixed to match more of the same physics as CT3.
My honest personal opinion so far as a hardcore Crazy Taxi fan. This looks good, but it's in a real rough state rn. Hang time has a sharp cut off mid air. Each boost is nearly instant, and it looks like momentum is the biggest problem so far. Animations also don't look finished
ใ CRAZY TAXI: WORLD TOUR ใ
ใ GAMEPLAY | ใฒใผใ ใใฌใค ใ
Take a look as the first direct showcase of gameplay from Crazy Taxi: World Tour!
ใใฏใฌใคใธใผใฟใฏใทใผ ใฏใผใซใใใขใผใใฎใฒใผใ ใใฌใคๆ ๅใๅๅ ฌ้๏ผใใฒใ่ฆงใใ ใใ๏ผ
โข #CrazyTaxiWorldTour โข
I'm Sonic! Sonic the Hedgehog!
2 months ago, SEGA began the Sonic Rewind celebration. So far, weโve celebrated the 2020s and 2010s.
Now weโre in the 2000s! The party wonโt stop there either. For now, enjoy everything this decade has to offer.
See you again soon in the 90s!
@Stealth40k It's all corporate bs. Asking anyone at Nintendo for anything will always end with the same copy and paste answer to cover the fact that yes, they can get everything together, packaged, and put out in a day if they wanted to. Drip feeding the app keeps it on customers radars