🚨 The PS Indies Sale is LIVE! 🚨
⚓ Flinthook - 40% off
🦾 Steel Assault - 40% off
👑Mercenary Kings - 40% off
🥷Ninja Senki DX - 40% off
💀Curses N' Chaos - 40% off
⚔️Panzer Paladin - 25% off
Sale ends September 4th!
You've been asking, and we're here to deliver! 🎉
Panzer Paladin is now available on Xbox and PlayStation! 🎮⚔️
It's time to TAKE UP ARMS and save the world! 🛡️🌍
Rise, warriors! @VOLGARR returns in a punishing sequel to the original indie legend. Steel your resolve -- #Volgarr the Viking II arrives August 6, 2024 from @CrazyVikingStud!
The #Volgarr2 trailer just debuted as part of the @GuerrillaCollec showcase: https://t.co/n26ZUu2Uvn
Yeah! I'm really happy to announce that you can now download and play the "March of the Ants" release of Tides of Revival over on https://t.co/I2oHRqk9Yw!
It's written in #ziglang and I'm really proud of what we've managed to make!
https://t.co/vXJ1buhVJR
The first release of our @ziglang bindings for @audiokinetic Wwise for 2022.1.7 is now out! We also ported the integration demo so you can know how to use the bindings, see the link to the demo in the release info.
https://t.co/UxWG1FgJnx
Last week, not one but TWO games launched using our .NET NativeAOT console ports!
First up is Steel Assault! The Xbox version debuts our NativeAOT-GDK runtime, our Xbox port of Mesa's OpenGLon12 driver, *and* SDL-GDK!
Shoutout to @michaellarouche for trailblazing all this tech!
Attention, fellow pixel enthusiasts!🎮🔥 We're ecstatic to announce that Steel Assault is now available on Xbox One and Playstation! 🎉
Get ready to dive into an electrifying 2D world where adrenaline and nostalgia collide! 💥
We did the port to PlayStation 4 and Xbox One as our first real assignment, we are really proud to make available this amazing game to more players!
Out June 15th!
Finally done with all the testing and learning in a Vulkan testbed that I needed to create another backend in @ColdBytes engine low-level rendering API. Next step: integrate Vulkan in the engine and refining the low-level GPU API to not be D3D12-centric. #gamedev