Vtuber | Game Dev Working on Horror games! | Content Creator on Twitch| Game Consultant | Enthusiast VR | I don't have a social life | My opinions are personal
Hi! I am Freeman! I am Vtuber focus on Variety
But I do love Survival Horror Games, Retro, FPS, Tactical, VR and Co-Op games!
I love to talk about videogames and game design! find Hidden games and Recommend it to new people!
Art By @lobsterlinguine
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General: #ColeFreeman72
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Let’s discuss the business of games.
I’m always advocating for more creative control to devs. And I put a lot of blame for how things are in the executive sphere.
So I’m going to go into depth about why.
Some of you may or may not know I own a studio. I stepped down as CEO in January. I have a few ventures, so I try to focus more on being a creative these days.
I am constantly bombarded with emails and letters about selling my company. Since the three year mark. Legal firms scour HMRC for profitable studios and then contact the owners about their “exit strategy.”
This always confused me as.. I never had an exit strategy. As a creative I built my studio for one purpose: build a great team that’s run the way I think studios should be.
If I sold, some of the team would leave. I would be completely gone. The culture would immediately change.
What is left? The brand? The IP? Yeah how many great IPs have been run into the ground by someone who acquired them.
Here’s the thing. Great games are made by great teams. People who have a working cadence and habits. Not just a collection of great individuals. Anyone can throw that together with money. But it takes more than that, it’s culture, a shared vision, and that takes time to build.
Big companies like Embracer and Microsoft acquire studios for their IP. They see the value in the IP alone. Then they close studios and give the IP to someone else.
But a great IP in the hands of a bad team will just be a bad game.
A great team with no IP can create one.
You can’t transplant DNA.
I always say the biggest problem with companies is they treat devs as disposable. They treat them as their role. They fire people when they don’t need them then hire someone else later.
But this is like taking a brick out of the middle of a wall and then later placing a new one on top. Eventually you have a big hole and it will collapse. I’ve been that brick and I refuse to run a studio that way.
The games industry is exhausting. I love making games, I love working with creatives, I just love games.
What I don’t love is devs being blamed for everything wrong in gaming when the reality is that poor decisions happen 3 layers above the average dev by people who don’t even play games.
I’m not saying devs know everything, but management in the industry is clearly failing everyone.
2/2
We will not be able to freely access the movies, books, and music that we have loved. I would be a have-not. That's what I'm afraid of. This is not greed.
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Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
what sucks is that you can still buy physical media for movies and music. you can still buy a CD for new albums! the options are still there. it's wild to just be like "no options from now on"
The preservation will be always important. Knowing the mistakes of the past helps forge a better future. Removing or censoring media is the worst step that can be taken. People have the right to own what they buy and the right to preserve content "they" do not wish to protect.
This is the original screenshot that was exclusively featured in “Entertainment Weekly” the other day. It was captured directly from “OD KNOCK” in development, running in real time on Unreal Engine.
will be cool to have a full VA for what ever will be the story too! but that is a side thing i know is very expensive and hard thing to do first finish the game! but it was asom but def it was very on the Very hard side of survival horror
I most say i just finish the demo of https://t.co/BoONjP0bEb made by @ArtofAdval and is great! but def need some work or balance of gameplay but for what i look like the community on the forums been very vocal about it, my 2 grain of salt is resources or enemys need to be balance
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