Added a gacha-style card animation for the 3-choice draft!
Still a bit rough around the edges, but the game is really coming together step by step. Full speed ahead on the Demo! 🚀
Wishlist on Steam👉Abyss Outpost: Auto Frontline
#indiegame#gamedev#indiedev
@Shoonee27 The cursor still has IDE mode, but it defaults to agent mode now. Just click in the top right corner to switch to editor mode - that's what I've been using all along.
Full combat showcase! While the legion size here is still on the smaller side, in the actual game you can continuously expand your lineup build—using gear, tactical modules, and protocols to crush abyssal foes! 💥#indiegame#gamedev#pixelart
@Shoonee27 What you noticed is likely a bug on impact. I set VFX sorting above units, but I'm still debating it.
If units overlap, a beam from the back pops up in front. —I don't want a laser from a mage hidden in the back shooting right out of the front golem's belly! 😂
More Roguelite content! New module: Firepower Saturation (+1 ranged attack count across all units). Sounds simple, until a dozen backline units unleash true suppressive fire! 💥
#indiegame#indiedev#pixelart
Making frame-by-frame animations is just so exhausting. Sometimes I really wish I could switch to skeletal animation instead 🥲
#indiegame#pixelart#gamedev
Here’s a quick showcase of the dungeon shop and gear loadout! The visuals are still a work in progress, but it’s really starting to come together.
Game: Abyss Outpost: Auto Frontline
#indiegame#indiedev#pixelart#WishlistWednesday
New tactical module: Spawns a street lamp every 20 seconds that heals in a large AoE! I’m super happy with this design—it’s probably gonna be an early-game favorite.
#indiegame#gamedev#indiedev
Designed a new gear—Phantom Mirror! After surviving for a set duration, summons a phantom clone with 90% of the original's Attack. Can't wait to see it in action in-game!
#indiegame#gamedev#pixelart