The ���rule of cool” is the idea that even though an action is absolutely impossible, if it’s “cool”—and perhaps drives the story forward in a meaningful way—it’s allowed to be successful. #gamejargon #bgg #boardgamegeek #ruleofcool #rpgs #roleplayinggames https://t.co/OUlqZJm8vD
App-assisted games are tabletop games with a companion application that can be used on one’s computer, tablet, phone, or other device, but is not required to engage in the full gaming experience. #gamejargon#bgg#tabletop#boardgames#appassistedgame
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Brain Burn: a slang term regarding the psychological state some gamers experience when playing a tabletop game that requires them to think intensely in order to decide what they will do on their turn. #gamejargon#bgg#boardgames#tabletopgames#gamenight https://t.co/ASFoEhgCjm
App-Driven Game: a board game with physical components that is supplemented by a software application that runs simultaneously with gameplay on a computer, tablet, phone, or other electronic device. #gamejargon#bgg#boardgames#tabletop#appdrivengame
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Children’s Game: Historically any amusement or pastime that involves or originates in spontaneous unstructured play inspired by fantasy or imagination, but may also include specific rules. #gamejargon#bgg#familygames#childrensgames#boardgames#tabletop https://t.co/XmTrl1F9Wq
“I cut, you choose,” also known as “dividing and choosing” or “cutting and choosing,” is a game mechanic for the division of a resource—such as a deck of cards, tokens, or actions.
#gamejargon#bgg#icutyouchoose#boardgamemechanics#boardgamerules https://t.co/dgWlsamBMB
Card Deck: a stack of cards, very often randomized through shuffling, that are then dealt to players around the game table, used as a supply from which players can draw additional cards during the game, or both. #gamejargon#bgg#boardgames#cardgame
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“Table talk” is the verbal dissemination of information between players that may seem innocuous on the surface, but could constitute cheating, especially in games with limited or hidden information. #gamejargon#bgg#tabletalk#boardgameetiquette
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Pay-to-win: a game structure and business model used by publishers to “aid” players within a game by allowing them—by paying real money—to build or acquire additional items, powers, or options. #gamejargon#bgg#boardgames#gaming#paytowin#loot#lootbox https://t.co/aR8iKR2DIm
A “learning game,” aka “teaching game,” is an iteration of gameplay typically used the first time a player or group of players play a game that one or more of them is unfamiliar with. #gamejargon#bgg#boardgamegeek#bggcommunity#tabletop#tabletopgames https://t.co/H04sJkaVgX