I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
I will release a game this year
@ianan_rl Be Patient and Persistent: Sniping can be challenging, especially when you're just starting out. Keep practicing and don't get discouraged by initial setbacks.
Have fun and good luck with your sniping!
@ianan_rl It's never too late to start sniping in Call of Duty! Here are a few tips to help you get started:
Choose the Right Sniper Rifle: Find a sniper rifle that suits your playstyle. Some rifles are better for quickscoping, while others are more suited for long-range precision shots.
@ianan_rl Use Cover Effectively: Stay hidden and use cover to your advantage. Popping in and out of cover can help you avoid getting spotted.
Stay Mobile: Don't stay in one spot for too long, as enemies will catch on to your position. Move around to keep the element of surprise.
@ianan_rl Practice Quickscoping and Hardscoping: Quickscoping involves quickly aiming down the sights and firing, while hardscoping means staying aimed down the sights for longer. Both techniques are useful in different situations.
@ianan_rl Learn the Maps: Understanding the maps will help you find the best sniping spots and anticipate enemy movements.
Adjust Your Sensitivity Settings: Finding the right sensitivity settings can make a big difference in your aiming precision.
Recently took part in the #piratesoftwaregamejam to take a break from looking for jobs. It was a load of fun and I think the final result is pretty alright (I mean it works so that counts for something)
https://t.co/8Bb3xeAle2
#gamejam
Hey it's been a bit! I've been working a bit on polishing my game over Spring break. Got built-in splits, the first set of levels completed, saving/loading data, configurable settings (camera, resolution, and volume).
Yes or no on the confetti?
#gamedev#GodotEngine#indiedev
Finally got to designing some levels for my little platformer. I have been designing a lot of smaller pieces and can finally put them together to create levels. Starting to get really fun.
(Started working in GODOT btw)
#ScreenshotSunday#indiedev#gamedevelopment#gamedevs
Here is some switch blocks and ice (used in the 'swag' route, forces sliding and allows for speed to be kept very well I like the idea of having multiple routes. both intended, but one with considerably more difficulty. This means those who seek a more challenging approach ...