@catnipgames As much as I'll miss the polish and clearer explanations for the patch notes this release, I do appreciate this list. Something like this that updated on each QA patch would be phenomenal.
@catnipgames Still having trouble buying things (the Obsidian Item of Greater Unlearning that's on sale), was the fix supposed to be in the 1502 patch from yesterday?
First full day of the full Blades rebuild! Been having a lot of fun playing other styles but returning to blades really feels like going home again.
https://t.co/T8yg1xBYc6
#ShroudoftheAvatar by @catnipgames
@ftwcode @catnipgames @shawnbutts Truth is truth, and you make a good point. I can say I love the reduced barrier to entry changes. New durability rules, meticulous XP, crafting jewelry, faster/cheaper Enchanting training, and so on. All those changes have been fantastic for the game.
@catnipgames While I understand the temptation & popular demand of this, with crafting being integral to the economy & refining XP being fundamental to development as a crafter it'd be a monumental and intricate change, seemingly requiring a major redesign/balance of crafting & the economy.
@catnipgames Wow, this seems like a great step towards putting magic schools on par with physical damage! Am I evil for hoping it comes with a slight fire nerf though?
Crafting Q&A starting in about 20mins in Haven Ridge! Join us in game or at https://t.co/T8yg1xBYc6 Thanks to all the Rigionites for letting me be a part of the town's great Q&A series! @catnipgames #ShroudoftheAvatar
@vulcanjedi @catnipgames @pivcer I do wish the slower training of Taming skills would be revisited. I understand Taming offers a lot of initial power for less XP than most builds but the classless system and easy respecs are such great aspects of the game, and tedious Taming training takes a lot of that fun out.
@catnipgames Hmm, ran into a snag. I'm on build 1232 on the Windows client and get the "newer version required to play" message when attempting to log in, but restarting the launcher doesn't prompt an update.
@catnipgames Excited to see what comes in today! I know it's not a feature release, but plenty of tantalizing bits on QA. *Begins refreshing Announcements forum*
@oidon33 @catnipgames I use it in PvE, where it's powerful, but mostly just a gold sink. Trying to figure out if it's a viable skill for anything but a death mage; passive heals are strong enough to compensate for feedback damage, leaving nothing effective for healing past mobs.
@catnipgames @XeeofSilverdale Death Touch and all magic fist spells crit in the 3%-6% range even on builds where other spells are critting in the 35%-45% range. We're not sure if that's intentional or not