@asmodeusml@JaeGamez Just IMO, but I think they're going for the "walled garden" approach Nintendo uses. If they can control where you buy your content they control the price, much like how a 6 year old Switch game still costs as much today as it did at launch.
@asmodeusml@JaeGamez That's what physical-media fans are already planning to do if Sony doesn't backtrack. At this point, if they don't change their mind it's because they're planning to double-down on their digital content sales. Sony is in business to make money, not friends.
If you grew up Gen X, you didn’t just play outside, you LIVED outside.
You knew the exact metallic sweet taste of garden hose water on a July afternoon.
You ran the streets like wild packs with zero adult supervision, no phones, no trackers, just the sun on your neck and dirt between your toes.
Nobody strapped you into a seatbelt. You vanished into the woods or the empty lots for hours, and the only GPS you needed was your internal clock and the streetlights.
You knew your neighborhood like a soldier knows his battlefield, every alley shortcut, every rooftop you weren’t supposed to be on, every neighbor who’d rat you out.
You navigated the whole world with nothing but your own two eyes and whatever change was in your pocket.
And the golden rule? If you stepped foot inside the house before dark, you were volunteering for chores.
That was our childhood.
No safety nets.
No screen time.
Just pure, reckless, beautiful independence.
Raise your hand if you survived it… and wouldn’t trade it for anything. ✋
@BarbarianDisco Pretty sure 4th edition had all that. Vehicle maintenance and repair checks, fuel consumption, etc. Base features were stuff like workshops, supply caches, fortifications and such.
Also, check this:
https://t.co/INRUUKqlNX
@BarbarianDisco Haven't played T2K since the 90's, but it would require a lot of home-brew for the tech side of Division.
Combat was fun and crunchy though. Shadowrun might be a better fit, if you're willing to leave a lot of rules on the cutting room floor.
@matamatalover@bizlet7 Nah, the trailers portrayed an action thriller (in the US market, at least) not a metaphysical mind-trip. The revenge plot was the means, not the end.
@GrzegorzLike@CronosNewDawn I like the idea of what the Travelers are and represent was cool. Unlike some of the other commenters however, I found the stilted robot-like cadence of the dialog made it harder to connect with the character.