@PopsMaella19425@SilvanuzGamedev Get out of your own bubble. This individual isn't part of a bigger problem that you're making up in your mind. There was no losing battle, you just forgot to take your meds.
@SilvanuzGamedev Treat these things as trade secrets. I'm not joking. Big companies use AI left and right but no one talks about it because THEY TRY not to talk about it. So don't talk about it.
You used AI to change code? Don't mention it because code is LITERALLY invisible to end users.
Back in the 8-bit and 16-bit days, we used to code our own tools and editors to speed up development. Then game engines came along, handling much of the groundwork and allowing us to create games faster and more efficiently.
Now we have AI assistance, which is simply the next step in that chain. Whether we like it or not, it's here, and choosing to use it should come down to personal preference. Nobody should be criticised simply for using AI, just as nobody should be criticised for choosing not to. There's a big difference between using AI to assist development and expecting to create an entire game through a series of prompts, and that difference often shows in the final product. Ultimately, the quality of a game should influence whether someone chooses to support or buy it, rather than assumptions about how it was made. The growing hostility surrounding AI isn't helping the industry, especially when even developers who don't use it are being accused of doing so.
Regardless of the tools you use, spend time refining your game, developing your own artwork, or creating and using tools, including those built with AI, to improve your workflow and bring your ideas to life. Most importantly, learn from the process. Copying and pasting code without understanding it is no different from blindly accepting AI generated results. Both might get you somewhere initially, but they'll only take you so far. Understanding the terminology, the systems, and how the different aspects of game development work together is what ultimately makes you a better developer and helps you create better games.
Game development has always been risky. You can spend years pouring your time, effort and creativity into a project, only for it to flop almost overnight. Not every game becomes a success, and for some developers, a disappointing release can be enough to discourage them from ever making another. That's why tools that reduce development time, costs and unnecessary workload can make a real difference, particularly for indies.
AI is another time saving tool, much like the custom editors and game engines that came before it. It can help us work more efficiently, overcome technical hurdles and spend more time focusing on the parts of development that matter most. But it shouldn't replace creativity, knowledge, originality or the willingness to learn. It should support those things, not substitute them.
Will AI eventually push game development beyond the limitations we face today? Only time will tell. Technology will continue to evolve, just as it always has, and developers will continue to adapt in their own ways.
One thing hasn't changed, and probably never will: the more you understand what you're creating, the better equipped you are to make something truly worthwhile.
@Mkeyla_Creates I search the web when I don't know how to do something and I keep going back and forth with AI agents to help me understand how coding works overall, because I'm still learning. I know "real devs" will want to burn me at the stake, but I don't want to care. It is what it is.
@kirbyalt45@stuffalexmakes Just luddites. And as always with luddites, they will end up accepting reality and innovation and they will keep quiet and stop looking like morons.
@kirbyalt45@stuffalexmakes That's not true. Normal people don't use twitter and they don't care. They won't even notice if a 3D model is made with AI or not. They can't tell the difference.
@Aftermath_site The real question is, would they stop playing their favorite AAA game if their favorite company admitted to be using AI? Have they consumed AI content unknowingly?
No.
And most likely yes.
Liars and hypocrites.
At least "AI Bros" and "AI Haters" are consistent.
Yep. There we go.
I just mentioned this not too long ago and this is the PERFECT example of:
-> Big company uses AI: no problem
-> Indie dev/company uses some AI that is COMPLETELY INVISIBLE to the user experience: the Devil. The terrible. Burn the witch.
@zaiphirion I checked some screenshots of the games. It's abhorrent. It's not even a game and yet the developer treats its a fully shippable game. See it for yourself. This is just one example.
People have been telling me that I'm gonna get a romantic partner for the longest time.
I never believed them.
And I will never believe whatever these AI companies speak.
SITUATION DETECTED: Anthropic CEO Dario Amodei says AI breakthroughs will turn cancer, Alzheimer's, heart disease, and mental illness into "relics of the past" in less than a decade, ushering in "an age of miracles."
@snapsnocaps Rule of Thumb when it comes to Game Development:
- If players can't figure out why and how you did it, don't say it. Don't talk about it. Don't mention it. Don't even hint about it.
If they were using AI to do something so peculiar and specific, why even mention that?
I'm starting to believe that there's a an Array of bots on Twitter, YouTube, and possibly other social media, that always say pro AI 'thingies'.
Are there any humans left on the internet? I might as well quit.
@legend_yae@exphrasis Unity is free to use, Unreal Engine is free to use, GoDot is free to use, there's probably millions of free assets on the internet, there's a superfluous amount of tutorials on the internet and, hell, even AI can help you do things you don't yet understand.