@JaydenTheDev Thanks for the input! That is something we considered, too, but we haven't made up our minds yet. We will have to try a few different map layouts to really see what works and what doesn't.
@Rankydoodle_ I just looked it up, and you are right, I don't know how I missed it, but this is exactly what IgnoreGuiInset seems to do. Thank you very much!
Wait, this can't be real. The only way to position my menubar on top in #Roblox without disabling the core gui is to offset everything by -36 pixels?
Certified #RobloxDev moment.
Also, I somehow got the layout order wrong.
@CHIMPSTRONEER They do have missing pages, outdated information, and they do break compatibility. Yet I find myself for the first time in my life following official tutorials/guides and making progress. Same goes for their API documentation. Not perfect, but better than most stuff at my day job
As a professional software engineer I am not afraid to admit I just spent 10 hours furiously copy-pasting from this tutorial series:
https://t.co/Z3uYTU92lr
#Roblox really has top-notch learning materials.
One of the challenges of developing a game with a fully destructible environment is that you don't *actually* want to make everything destructible. I just spent 3 hours tracking down a bug which turned out to be a stray bullet destroying the HumanoidRootPart. #Roblox#RobloxDev
@ArisenaOffical @R_Retweeted Nice butterfly twist to backhandspring combo, that is a scary one to pull off in real life. Did you use a reference video to animate it?
@NE_DieSoft I have not tried it myself but apparently you can do this to work offline:
https://t.co/qMOIJnfqnO
It probably won't be able to even open any of your projects (even if it can, you shouldn't risk it), but you build simple stuff, and even write some scripts.
Some tactical #rocketjump usage in #Roblox.
It's refreshing to sometimes work on smaller features that do not involve juggling with multiple CFrames or fighting the physics solver
#RobloxDev life.
Ridiculously oversized rocket jumps are too much fun. Trying to tweak Roblox's default weapons is not. Those damage indicators should not show up. Maybe we should have went with Carbon Engine, but that seemed to be a huge overkill.
#Roblox#RobloxDev
So, the problem is, the friendly fire yes/no option is splattered across a dozen of code lines in multiple files. There is a little gui element here, some little damage there. It is very easy to accidentally miss one, and only alter all the others, causing inconsistent behaviour.