AI is becoming part of how we build Sands of Avalon.
But for us, it's not about replacing developers or letting AI make the creative decisions. It's about giving our team better tools to work faster, experiment more, solve problems and spend more time improving the actual game.
In our latest devlog, we share how we're using AI across development, from coding and debugging to gameplay iteration and world building.
We also talk about how the feedback from our first playtest is helping us shape the next version of the game.
There's still a lot to build, and we're just getting started.
Have a read 👇
Really happy to share that Chronyx Studios has been accepted into the NVIDIA Inception Program. 🚀
It’s a great milestone for us and another step forward as we keep building Sands of Avalon.
We’re still early, but we’re putting a lot of work into the game and it’s great to have NVIDIA supporting us along the way.
More to come. 👀
Combat feels so much better when every hit has real weight behind it.
Stronger reactions. Better impact. Better sound. Better feedback.
It sounds like a small thing, but it completely changes how combat feels.
Still improving. ⚔️
Big update just dropped for Sands of Avalon on PC ⚔️
Everyone with a Steam code can jump back in and play.
This build adds MetaHuman character creation, our first unpolished open-world areas, crafting, gathering, woodcutting, mining, randomly scattered dungeon portals, AI factions, experimental procedural environments, improved combat & locomotion, and a new Stone Golem boss.
Some of it is rough. Some of it is experimental. That's the point.
Our strategy is simple: build → let you play → listen → improve.
We'll keep adding and evolving the game with our community, then push harder on polish as we move closer to Beta.
Jump in and tell us what you think. ⚔️
We actually agree. Our definition of gaming is simple: fun comes first.
We’re not building a game where everyone is supposed to make money. Players play, grind, craft and collect because they enjoy the game.
If something rare ends up having value, we simply want players to have the option to own and trade it.
Web3 is infrastructure, not the reason to play.
2,300+ players have now signed up to test Sands of Avalon on mobile! 📱⚔️
Honestly, we weren’t expecting to hit this number so fast.
We’re still waiting for Google Play approval, and we know some of you have been waiting for a while. Thanks for sticking with us.
We’re getting closer.
More than 1,000 players have signed up to test Sands of Avalon on mobile! 🔥
The build is ready. Now we’re just waiting for Google Play approval before we can get it into your hands.
Seeing more than 1,000 of you ready to jump in and test what we’ve been building means a lot to the whole team.
Thank you for the support and patience. We’re almost there. ⚔️❤️
From gamers, to gamers.
Quick update, everyone!
The build is ready on our side, and we’re just waiting for the final approval from Steam to open the Playtest.
Mobile will be going live too! 📱 The only difference is that our best dungeon isn’t ready for mobile yet. It still needs a bit more work and optimization, so that one will come a little later.
Everything else is moving forward, and we can’t wait to finally get you guys in.
Thanks for the patience and support. We’re almost there! ❤️
From gamers, to gamers.
Quick update on mobile 📱
We’re a little behind our original timeline. During testing, we found a few areas that need more optimization to ensure good performance and stability across different devices.
We’d rather take a little more time than rush it.
From gamers, to gamers. ⚔️
More in our latest Devlog 👇
300+ players are ready to test Sands of Avalon. ❤️
We couldn't be happier.
From day one, our vision has been simple: build a game where you can explore, fight and enjoy the adventure with your friends.
No P2W. Just a game we'd want to play ourselves.
We've been working non-stop to make that vision real, and seeing so many of you ready to join us means a lot.
Mobile testing starts this week. 📱⚔️
Built by gamers, for gamers. ⚔️❤️
New devlog is live! ⚔️
We’re working on some of our biggest updates yet for Sands of Avalon:
MetaHuman character creation, a new 5x5 km open world, hideout building, a redesigned UI and major optimization as we move core systems from Blueprints to C++.
There’s a lot happening behind the scenes. Here’s what’s coming next 👇