After four years, CRL Intel will be closing down.
Thank you for all the support over the years, whether you followed us for CRL and Clash Royale news, or for the LucasxGamer tweets.
It's due to your support that I was able to have so many amazing experiences in the scene, and that same support has now also allowed me to take the next step in my esports career.
- @Endi09_
Excited to finally share that I’ve joined @BLASTEsports, specifically working on Brawl Esports 🫡
Anyone close to me knows that I've been trying to break into the Brawl scene for a while now, so it feels great to be here.
Excited to get to work 🙇♂️
Graveyard was giving too much value, so we pushed a quick balance update to smooth things out:
- Improved Skeleton Spawn Pattern
- Skeletons now spawn closer to the edge of the Graveyard
- Skeleton Count: 14 → 13
This change is live now! Thanks for your feedback and let us know how it feels ♥️
You’ve been given the chance to shape the future of @ClashRoyale 👇
▫️Return of Global Tourneys 🏟️
▫️Monthly 2v2 Ladder 🪜
▫️Monthly Balance Changes 📊
▫️Monthly random Game-Mode on Ranked 👑
Which one are you picking? 👀
The modder behind exploits has revealed what was previously available in @ClashRoyale 👇
▫️ Clan Bomb: Instantly bans all clan members.
▫️ Lag Switch (1): Prevents the opponent from placing cards.
▫️ Lag Switch (2): Prevents both players from placing cards.
All 3 of these exploits have been patched ✅
A modder who previously released multiple exploits has now discovered another one 🤯
They discovered a way to place fake cards in the arena and are actively selling it.
It’s likely that by using these exploits it will lead to an account ban 🫣
@Dcmat You tried to mention an example about how wrong the numbers we post are, BUT instead you posted 2 numbers which are wrong, and failed to acknowledge the explanation as to why those numbers were different.
I’m not sure you’ve yet understood that we didn’t post $74M & $54M.
- I say that because since 2024, we’re the only page which posts those numbers and cites a source. Pages such as yourself (not in this case), take the content and repost it on their own, leading to confusion?
- Also it’s always been recognised that these numbers are estimated (as well as not including revenue from the SC Store online), in the screenshots which you provided, initial post doesn’t cite the source (hindsight in mind, I would’ve attached the article) — the second post which has become a monthly one for us, cites the source as always.
- SS1 says $71M, SS2 says $58M, so at least before you try to make a point and report on other pages’ “self-report”, be sure you’re actually correct, it’s the bare minimum, right?
Lastly, if you took once second to read the comments from SS2, you’d see the necessary clarification. Anything to post something new for you I guess though…
Is @jynxzi close to quitting @ClashRoyale 😳
In a recent clip he reveals that he's strongly against Level 16 & Heroes and won't be back to playing until the game is fixed.
He also mentions the absence of Global Tournaments 😪
These keep popping up every month across X and Reddit and people draw conclusions (one way or another) from these numbers.
Want to know what's what and how to interpret this data? 🧵👇🏼
#gamedev#data
Revenue figures fluctuate throughout the month so when any page shares numbers they’re usually based on data from 1–25 days ago (a rough estimate).
The figures we posted today were last updated around 18–22 days ago (For transparency, the screenshot figures were from another source 😅)
Clash Royale closed out 2025 as Supercell’s top grossing game in December 💰
🔸Clash Royale — $58,000,000
🔹Clash of Clans — $25,000,000
🔹Brawl Stars — $23,000,000
🔹Hay Day — $15,000,000
🔹Boom Beach — $1,000,000
📊 - @SensorTower