@momoseventh I think it's related to how MMR works. According to the game, 0-1 kills is a loss, 2 kills is a draw, 3-4 is a win. So it makes sense for a winstreak to follow the same conditions.
@gohjoegamez It's a first go of it. Since it's a hugely experimental mode, they put out what they have for a short time to gauge how people feel about and bring it back intermittently to work towards it being a full mode
@BuccaneerStinky @v1rtualblight Hwei is a good comparison. He has 9 basic abilities which add a lot of complexity, but on their own they are all pretty simple effects that don't break the game in any way. Vecna is the same.
@Obscura1981@HensDBD They didn't implement the feedback that you personally agreed with =/= The dev's are not interested.
Multiple times they've pulled back on large changes that they would have spent considerable resources on due to community feedback.
@HensDBD They're mixed. Sometimes the survivors bring me to Dead Dawg or RPD as slinger. Other times I get brought to Badham 5 games in a row. Overall I say remove or rework them.
@ScottJund More than other games, you get out what you put in. A player who tunnels, camps, bms and picks disliked characters is going to perceive the community as much more toxic. In a game like league, everyone plays in a more uniform style