@v_vukman@get_revuto@TapTools@Cardano 3 hours before you made this tweet you brushed off taptools departure like it was no big deal. Look at you now ππ€‘
@v_vukman@IOHK_Charles Howβs your taptools api working out? Just saw your post crying about tap tools API. Guess you didnβt even know your own protocol when you made these posts to me.
@v_vukman@IOHK_Charles Horrible take. Tap tools is literally the home base for the ecyostem and gets the most traffic for users searching for new coins, projects, etc. By the way Revuto is a scam. You are just another shill part of the scam circle.
@MeshnetCapital@Pledditor The only person who benefited from Cardano was Charles. His 100 million dollar ranch, his private jets, black hawk helicopter, his own hospital. List goes on.
I used Cursor to vibe code a simple fishing game prototype on the Unity Engine. Here's my learnings:
- I did not use any Unity MCP for this. The game was built entirely by Cursor models (Sonnet 4.6 for execution and Opus 4.6 for planning)
- The model was able to set up the game, getting the basic game mechanics working fairly quickly
- I had to use the Unity Game Editor UI to attach components to the in-game objects manually, but it was quite easy to follow the instructions given by the Cursor model
- Unity Editor is huge and slow! Compared to Godot, I find the UI really clunky I feel tired looking at it
- Unity Assets Marketplace is amazing, there are so many amazing art assets there (like the ones I am using for this game). This is probably the biggest strength of Unity.
- I had some issues with restoring checkpoints, probably because of how Unity Game Editor UI being really clunky and I had to manually adjust things in the Editor, which the model doesnt have knowledge of
Overall, the results turn out pretty decent, but it was a rather frustrating experience, especially when I had to debug issues or rollback changes.
I'll explore more vibe coding on Unity but for now, I think I prefer Godot as a game engine. I just wish there is a Godot Asset Marketplace!