Corrupted Spirits brings a new dimension to the card battling genre, combining the strategic action of XCOM with the creative deck building of Slay the Spire
Corrupted Spirits will let you build your own robot! Here's a sneak peak of the builder.
This may also be the last time you see the chunky prototype robot X-01.
What customization feature would you like to see?
#gamedev#indiegames#xcom#strategy
Should cover be treated differently from other level geometry?
At the moment a crouching robot can hide perfectly behind a low wall. In my new proposed system, you'd still be able to shoot at that robot but your damage would be reduced.
#gamedev#indiegames#xcom
Just checked out #codecks and at first glance it seems pretty sweet. Just the right amount of planning/coordination to be simple enough to use yet powerful enough to manage your project.
I've always abandon any task tracker I've tried for my projects. Checked out #codecks and loving it.
If your out there deving and looking for a new system check it out.
#indiedev#gamedev
There's lots to do over the next three months, so I created a roadmap to give a high level overview.
Play the Alpha now, in your browser, at https://t.co/GYx0lkEveH
Combining the strategy of #xcom with the deck building of #slaythespire#indiegames#strategy#gamedev#indiedev
@wrong_sean I was thinking of having cover 'stacks' which work in a similar way:
Light cover = -1 damage
Heavy cover = -3 damage
Higher position = -1 damage
Lower position = +1 damage