Round Actions
Round 3
Power up Phase
Everyone gains 1 power
Sinister [4]
Sabretooth [2]
Toad [1]
Archangel [2]
Apocalypse [2]
Iceman [0]*
Wolverine [4]*
Storm [8]
Nightcrawler [4]
Gambit [1]*
Beast [1]
*Gain 1 then lose 1 because of poison
Apocalyse spends 3 evolution tokens on Pestilence Consuming Blight giving Iceman, Wolverine and Nightcrawler Root. Apocalypse moves towards Archangel. Apocalypse attacks Gambit with Biomorphic Arsenal [7 vs 3 dice] for 1 damage . Cower Before Me triggers giving Gambit root. Apocalypse and Gambit gain 1 power [3 and 2]. Lastly, Apocalypse activates the tactical card Immortal Servants for 3 power [0] removing 2 damage from him. Apocalypse is at 4/7 stamina while Gambit is at 4/5 stamina.
Gambit activates Children of the Atom, removing all three special conditions and gaining 3 Power [5]. He attacks Archangel with Kinetic Ace [4 vs. 5 dice], dealing 1 damage [5/7 Stamina]. Archangel uses Wing Shield [-2 Power; 0] to add 2 dice to his defense. Explosive triggers, dealing 1 damage to Toad, who gains 1 Power [2] and is now at 1/4 damage. Gambit gains 1 Power [6], while Archangel gains 1 Power [1]. Gambit follows up with 52 Card Pickup [-3 Power; 3 | 5 vs. 3 dice], dealing 2 damage and Dazing Archangel. Because Archangel is Stunned, he gains only 1 Power from the attack.
Sabretooth moves towards Gambit and then attacks with Claw Slash [5 vs 3 dice] for 1 damage, dazing Gambit. Sabretooth gains 1 power [3] and Gambit gains 1 [4]. Sabretooth generates 1 evolution token [1]
Beast attacks Toad with Acrobatic Strike [5 vs. 3 dice], dealing 2 damage. Beast and Toad each gain 2 Power [3 and 4], leaving Toad at 3/4 Stamina. Beast attacks again with Acrobatic Strike [5 vs. 3 dice], dealing 1 damage and Dazing Toad. Beast and Toad each gain 1 Power [4 and 5].
Sinister moves toward Beast, then uses Such Fun Little Play Things [-2 Power; 2] to advance into position and contest the Secure. He attacks Beast with Genetic Splicing [5 vs. 3 dice], initially threatening 4 damage—but Dr. McCoy isn’t out yet. Beast spends 3 Power [1] to play Recalibration Matrix, forcing both rolls to be rerolled [6 vs. 3 dice]. Beast suffers only 1 damage [4/6 Stamina] and gains 1 Power [2]. Sinister gains 1 Power [5] and 1 Genetic Sample [1].
Wolverine moves up to take the secure objective Sinister just left. His healing factor restores him to max stamina.
Iceman attacks Apocalypse with Freezing Blast [4 v 4 dice] for 1 damage, which Apocalypse will heal with his Only the Strong Remain. Both Iceman and Apocalypse gain 1 power [1 and 4]. Iceman follows up with another Freezing Blast aimed again at Apocalypse [4 v 4 dice] dealing 3 damage and dazing him. They each gain 3 power [ 4 and 7].
Nightcrawler shakes off his root, and picks up the skrull objective.
Storm attacks Sabretooth with Ice Blizzard [4 vs. 3 dice], dealing 0 damage. Sabretooth’s Aggressive triggers, advancing him closer to Storm. Storm activates Eye of the Storm [-2 Power; 6], adding 2 dice to her next attack. She attacks Sabretooth again with Ice Blizzard [6 vs. 3 dice], dealing 3 damage. Sabretooth gains 3 Power [6] and Stun. Horseman of War triggers from Sabretooth suffering damage, generating 1 Evolution token [2]. Now within range of Storm, Sabretooth activates Untamed Force [-2 Power; 4] and retaliates with Claw Slash [5 vs. 3 dice], dealing 0 damage. (Dang…)
Scoring
Marvel: Crisis Protocol
X-Men vs. Apocalypse
Threat: 20
Extract: Skrulls Infiltrate World Leadership
Secure: Power Overload! Factory Goes Up in Flames
End of Round 3
Scoring
X-Men: +8 [16] WIN
Apocalypse: +2 [10]
Dazed: Apocalypse, Archangel, Toad, Gambit
Injured: Storm, Nightcrawler
KO: None
That was an unfortunate ending to what was about to shape up into a really good fight...
Round Actions
Sabretooth moves towards Storm to contest the secure objective. Attacks with Savage Predator for 3 damage. Generate 1 evolution token. His Finisher is triggered and he follows up with a Claw Slash dealing 3 damage. Storm is dazed. (DAMN, Storm does owe him a scream). Sabretooth removes a damage from Healing Factor [1].
Nightcrawler shakes Root, BAMFs toward Apocalypse and moves in to contest the Secure, giving the X-Men control of the objective. He attacks Apocalypse with Brimstone Blitz for 6 dice (+1 from BAMF), dealing 1 damage. Apocalypse gains 2 Power: 1 from the damage and 1 from Only the Strong Remain.
Toad Hops toward the Secure [-2 Power; 1], then moves in to contest it. He attacks Gambit with Spit Acid [-1 Power; 0 | -1 Evolution; 1], dealing 1 damage. Gambit gains 1 Power [3] and gains Incinerate. Pestilence triggers, generating 1 Evolution token [+1; 2].
Gambit attacks Toad with Bo Staff, dealing 0 damage but gaining 1 Power [4]. The Wild triggers Push, knocking Toad Short into the nearby police car and off the Secure. Gambit then attacks Archangel with 52 Card Pickup [-3 Power; 1], dealing 2 damage. Archangel gains 2 Power [5]. During the Modify Dice step, Gambit uses A Little Something Extra [-1 Power; 0] to change a Hit to a Wild, giving him the two Wilds needed to trigger Stun. Archangel gains the Stun special condition.
Archangel uses charge [-2 power; 3] and steps into contest the objective while attacking Beast with Razor Wing Strike for 0 damage but triggers ToxicFlechettes giving Beast bleed. Archangel attacks Beast again with Avatar of Death [-3 power; 0] dealing 1 damage and giving Beast Staggard and 1 Power [4].
Iceman moves toward Apocalypse and attacks with Chill [-3 Power; 0], dealing 0 damage. The Wild trigger resolves, giving Apocalypse Stagger.
Sinister attacks Apocalypse [1 damage] and Nightcrawler [0 damage] with Genetic Splicing. He gains 1 Power [2] and 1 Genetic Sample [1]. Apocalypse, unsurprised by Sinister’s betrayal, removes the damage with Only the Strong Remain. Sinister attacks again with Genetic Splicing, dealing 3 damage to Apocalypse and 1 damage to Nightcrawler. Sinister gains 1 Power [3] and another Genetic Sample [2]. Apocalypse removes 1 damage with Only the Strong Remain. Nightcrawler gains 1 Power [2].
Wolverine attacks Apocalypse with Adamantium Slash for 2 damage, gaining 2 Power [4]. Apocalypse gains 2 Power [6] and removes 1 damage with Only the Strong Remain. Wolverine follows up with Berserker Barrage [-3 Power; 1], dealing 1 damage. Apocalypse gains 1 Power [7] and removes 1 damage with Only the Strong Remain. Horseman of Famine triggers generating 1 evolution token [3].
Apocalypse shakes off Stagger. He then spends 3 Power [4] to use Pestilence’s Consuming Blight, giving Iceman, Wolverine, and Nightcrawler Poison. Apocalypse attacks Nightcrawler with En Sabah Nur’s Judgment [-3 Power; 1]. Nightcrawler uses Unglaubliche Acrobatics [-2 Power; 0] to add 2 dice to his defense, but still suffers 4 damage and gains 4 Power [4]. Nightcrawler is now at 6/7 Stamina. Not today, Satan! Maybe tomorrow.
Beast shakes off Stagger. He then attacks Archangel with Animalistic Freestyle [-4 Power; 0], dealing 1 damage. Animalistic Freestyle allows Beast to advance toward the objective, securing it for the X-Men. Archangel gains 1 Power [1] and is now at 3/7 Stamina.
Power overload deals 1 damage to Archangel [4/7], Beast [3/6], Gambit [3/5], Apocalypse [6/7], Nightcrawler [7/7; dazed] and Wolverine [1/8]. Nightcrawler drops the Skrull objective.
Round 2 Actions
Sabretooth moves towards Storm to contest the secure objective. Attacks with Savage Predator for 3 damage. Generate 1 evolution token. His Finisher is triggered and he follows up with a Claw Slash dealing 3 damage. Storm is dazed. (DAMN, Storm does owe him a scream). Sabretooth removes a damage from Healing Factor [1].
Nightcrawler shakes Root, BAMFs toward Apocalypse and moves in to contest the Secure, giving the X-Men control of the objective. He attacks Apocalypse with Brimstone Blitz for 6 dice (+1 from BAMF), dealing 1 damage. Apocalypse gains 2 Power: 1 from the damage and 1 from Only the Strong Remain.
Toad Hops toward the Secure [-2 Power; 1], then moves in to contest it. He attacks Gambit with Spit Acid [-1 Power; 0 | -1 Evolution; 1], dealing 1 damage. Gambit gains 1 Power [3] and gains Incinerate. Pestilence triggers, generating 1 Evolution token [+1; 2].
Gambit attacks Toad with Bo Staff, dealing 0 damage but gaining 1 Power [4]. The Wild triggers Push, knocking Toad Short into the nearby police car and off the Secure. Gambit then attacks Archangel with 52 Card Pickup [-3 Power; 1], dealing 2 damage. Archangel gains 2 Power [5]. During the Modify Dice step, Gambit uses A Little Something Extra [-1 Power; 0] to change a Hit to a Wild, giving him the two Wilds needed to trigger Stun. Archangel gains the Stun special condition.
Archangel uses charge [-2 power; 3] and steps into contest the objective while attacking Beast with Razor Wing Strike for 0 damage but triggers ToxicFlechettes giving Beast bleed. Archangel attacks Beast again with Avatar of Death [-3 power; 0] dealing 1 damage and giving Beast Staggard and 1 Power [4].
Iceman moves toward Apocalypse and attacks with Chill [-3 Power; 0], dealing 0 damage. The Wild trigger resolves, giving Apocalypse Stagger.
Sinister attacks Apocalypse [1 damage] and Nightcrawler [0 damage] with Genetic Splicing. He gains 1 Power [2] and 1 Genetic Sample [1]. Apocalypse, unsurprised by Sinister’s betrayal, removes the damage with Only the Strong Remain. Sinister attacks again with Genetic Splicing, dealing 3 damage to Apocalypse and 1 damage to Nightcrawler. Sinister gains 1 Power [3] and another Genetic Sample [2]. Apocalypse removes 1 damage with Only the Strong Remain. Nightcrawler gains 1 Power [2].
Wolverine attacks Apocalypse with Adamantium Slash for 2 damage, gaining 2 Power [4]. Apocalypse gains 2 Power [6] and removes 1 damage with Only the Strong Remain. Wolverine follows up with Berserker Barrage [-3 Power; 1], dealing 1 damage. Apocalypse gains 1 Power [7] and removes 1 damage with Only the Strong Remain. Horseman of Famine triggers generating 1 evolution token [3].
Apocalypse shakes off Stagger. He then spends 3 Power [4] to use Pestilence’s Consuming Blight, giving Iceman, Wolverine, and Nightcrawler Poison. Apocalypse attacks Nightcrawler with En Sabah Nur’s Judgment [-3 Power; 1]. Nightcrawler uses Unglaubliche Acrobatics [-2 Power; 0] to add 2 dice to his defense, but still suffers 4 damage and gains 4 Power [4]. Nightcrawler is now at 6/7 Stamina. Not today, Satan! Maybe tomorrow.
Beast shakes off Stagger. He then attacks Archangel with Animalistic Freestyle [-4 Power; 0], dealing 1 damage. Animalistic Freestyle allows Beast to advance toward the objective, securing it for the X-Men. Archangel gains 1 Power [1] and is now at 3/7 Stamina.
Actions
- Sinister moved in, grabbed a Skrull, then fell back to secure an objective.
- Nightcrawler used First Class, moved in, and grabbed a Skrull.
- Apocalypse moved onto a Secure and attacked Nightcrawler with Biomorphic Arsenal for 1 damage + Root, generating 1 Evolution token.
- Beast moved in and grabbed a Skrull.
- Toad advanced toward Beast and hit him with Tongue Lash for 1 damage.
- Storm moved onto a Secure.
- Sabretooth grabbed the central Skrull.
- Gambit moved onto a Secure.
- Archangel advanced on Gambit and hit him with Razor Wing Strike for 1 damage + Poison.
- Wolverine moved up to contest Apocalypse’s Secure.
- Iceman attacked Sabretooth for 1 damage, generating another Evolution token.