Campfire! A new minimod that changes how you save your game in Doom. Mainly created for immersion and to not feel guilty about saving anywhere. https://t.co/Z9geK9lKod
What's one image that sparked your game's visual direction?
For me it's Megaman 8bit Deathmatch. Love the mix of 3D & pixel art visual of this Doom mod (but I don't like deathmatch, so I make my own game with a singleplayer-focus gameplay and less-contrast color theme)
@Dr_Hingis@kinsie Not interested in remaking Ghoul's Forest as it's been done to death already, plus I'm not the greatest when it comes to visuals. If someone was gonna redo it, I think it would need quite a facelift to bring it in line with modern GZDoom works.
Ghouls vs Humans: Classic Reborn is an update to the classic Skulltag mod I released over 15 years ago. Since then I've dabbled in different Zandronum and ZDoom projects, and decided it was time to go back and update it with new knowledge and tech.
This version starts once again with the original 6 classes. Modders will still able to easily add their own classes to the game, as well as their own traits. I plan to eventually add back in all original 10 Ghouls and Humans, all with new traits to experiment with.
You keep the abilities from each round, allowing you to take up to 5 traits for the finale (should both teams make it that far). Changing class after the first round clears your selected traits, encouraging you to "main" a class for the entire match!