We're excited to announce that we just open-sourced ESSE, an encrypted peer-to-peer session system. The kernel is coded in
Rust @rustlang and UI based on Flutter @FlutterDev.
https://t.co/zaPSQqh1Oc
Start developing the infrastructure of the game network. Firstly, support websocket & p2p network plugins for dear bevy @BevyEngine
https://t.co/BQzfkY54vV
We are making a major upgrade to our p2p network. We will make some special optimizations for GAMES, for reducing latency. Designing and implementing a special UDP protocol, and doing special encryption for transmission. #Web3Gaming
Long time no update. Our next plans: 1. Embedded distributed encrypted database; 2. Cloud-based distributed devices; 3. DAO group; 4. Data protocol; 5. Data network; 6. Personal AI assistant; 7. Keep alive...🚀🚀🚀
When your new device is logged in, you will find that it will automatically connect to all your devices. In a fully P2P network (no centralized service), is it cool ?
You don’t need to trust your device and operating system. In order to prevent loss and peeping, we will encrypt all local databases.
https://t.co/94a6NnkqAM
You might notice I wrote this whole post on the "decentralized web" without using the words "decentralized" or "distributed" even once. I am tired of defining the things we want to build through negatives. That doesn't say what it is. https://t.co/C3TvizX0p7