We have scheduled TWO live course presentations and live Q&A sessions for our upcoming *Create An Interactive City In Text Using ink* course.
➡️ October 29: https://t.co/gH6HAp4pfC
➡️ November 17: https://t.co/DKy54J1XOn
Yarn Spinner is a #gamedev#tool_suggestion for anyone looking for a powerful dialog writing & presentation tool. It works brilliantly with Unity and Godot, and it already has an alpha version available for the Unreal Engine.
▶️ Discover Yarn Spinner: https://t.co/wfm0YXp4oQ
Start exploring #gamedev urbanism, and experiment with interactive fiction with our *Create An Interactive City In Text using ink* course. Classes start next November!
✒️ Find out more here: https://t.co/uOcEP17vrw
Find out more about our (updated) *History of Video Games* course in a live presentation and Q&A on September 3.
🕹️ Reserve your spot here: https://t.co/g7mQkwOoxP
*The Cities and Urbanism of 8bit Video Gaming: Exploring Classic Designs* 🏙️ Join us on November 10 for a live mini-course and an examination of interactive cities from the 1980s.
👉 Register for free: https://t.co/caMN9wmG5d
#gamedev#urbanism#8bit#retrogames
Today in #gameshistory: Super Mario Bros. 2 was released on the Famicom Disk System in Japan on June 3, 1986. The game was deemed too hard for western audiences.
Discover our *Create An Interactive City In Text using ink* course by @gnomeslair, and ask him any questions in one of our live course presentations.
🎓 October 29: https://t.co/gH6HAp4pfC
🎓 November 17: https://t.co/DKy54J1XOn
Pixels, vectors, filled polygons, textures, and over 50 years of visual creativity and inspiration, all packed into one free mini-course!
🎨 Find out more here: https://t.co/LjK28xuxo0
Today in #gameshistory: Larian Guilford, a studio now owned by Belgian RPG masters Larian, was founded on the 2nd of June 2009. It was then known as Turbulenz.
The making of indie tactical auto-battler 'Xenopurge ' with @TrapticsGames lead designer Mike Papagathangelou. Watch the video here: https://t.co/oM6JaQItUP
'Video Game Maps: NES & Famicom' by Brian Riggsbee and Retro Game Books is a #gamedev#book_suggestion ideal for level designers, worldbuilders, and, of course, game historians.
📖 https://t.co/TTpP7BFQtM
*History of Video Games: a tale of tech and game design* is a course for designers, game historians & scholars, and everyone who appreciates retro & classic games.
🎓 Classes start this September! Find out more here: https://t.co/9Wq6VX7JqZ
The making of point-and-click adventure game Near-Mage with Stuck In Attic's Liviu Boar and Christopher Sacchi. Watch the video here: https://t.co/fkT4wrxWnJ
Let us tell you a tale of tech & game design for #gamedev creatives and scholars with our *History of Video Games* course. Find out more & ask us anything over two live course presentation events:
🕹️ September 3: https://t.co/g7mQkwOoxP
🕹️ September 15: https://t.co/hx3hJDVdub
Α #gamedev#book_suggestion for programmers working on MMOs and other types of networked multiplayer games: 'Multiplayer Game Programming' by Sanjay Madhav and Joshua Glazer.
📖 https://t.co/6AVOGGnbT9
As promised, I will be running (my beloved) 'Create An Interactive City In Text using ink' course once more this year. The next cohort will begin on the 24th of November, 2026.
Here's all you need to know: https://t.co/BMOrr0R3VA
The next *Create An Interactive City In Text using ink* cohort will begin on the 24th of November, 2026. Enrollments are open!
🎓 Find out more here: https://t.co/uOcEP17vrw
Today in #gameshistory: Sega's Sonic the Hedgehog 3 was released for the Japanese Mega Drive on May 27, 1994. It was one of the bestselling games on the system.