I'm back to looking ay my heightmap rendering in #pico8. This is a rewrite from scratch of the old version, cleaning up a lot of tech debt and old poor decisions. Very happy with it so far.
#gamedev#indiedev
I'm back to looking ay my heightmap rendering in #pico8. This is a rewrite from scratch of the old version, cleaning up a lot of tech debt and old poor decisions. Very happy with it so far.
#gamedev#indiedev
I've lost count of how many times I've written a player + camera controller & animation system in #pico8 , but this one is feeling good.
This is for the #LOWREZJAM, which is really pushing my #pixelart abilities, but i'm happy with this how this character is looking.
I've created a breakdown of my tweettweet jam entry, where i created a mini flight simulator in 500 bytes of #pico8 code. For anyone interested in how it went together, take a look:
https://t.co/hHubuSj0aU
#IndieDevs#gamedev
@Achie7240@pico8tweets I haven't looked at this project in a little while, but I was more thinking of modifiers to the spells, rather than chains. ie; Add a modifier which gives a bigger effect, or longer duration, or similar.
I've just put out the first demo for my spellcrafting system in my new pico8 project, playable here:
https://t.co/5fwPraYJ7l
Controls are in the forum post. It's more of a sandbox at the moment, but enemies and other challenges will come soon.
#pico8#indiedev#gamedev
I've managed to maintain the majority of the visual clarity while bringing my #tweettweetjam entry down to 500 characters of code, though it was a struggle. Play it here: https://t.co/fQMFnIR7u4
I'll do a write-up + decompression of the code soon!
#pico8#gamedev#indiedev
I've managed to maintain the majority of the visual clarity while bringing my #tweettweetjam entry down to 500 characters of code, though it was a struggle. Play it here: https://t.co/fQMFnIR7u4
I'll do a write-up + decompression of the code soon!
#pico8#gamedev#indiedev
I had an idea a while ago for a #pico8 gliding game using #mode7 for the ground and clouds, and thought i'd try see if I can make it work in 500 characters for the #tweettweetjam. Currently at 645 chars and looking at what features can be cut.
x=0y=24405z=4a=.3g=0h=64v=.2q=127w=16p=poke2
p(y,0)☉=camera
for i=0,512 do
circfill(i%q,rnd(q),rnd(w),i%2)mset(i%w,i/w,i)
end
pal({2})spr(0,2,2,w,w)p(y,96)p(y-29,4112)::_::b=btn()g+=v*((b&2)/2-(b&1))>>9g*=.9a+=g
h+=(b&8)/8-(b&4)/4j=h/64-1z+=v*sin(j/4)v-=j/40s=sin(a)c=cos(a)x-=s*
I'm back to looking ay my heightmap rendering in #pico8. This is a rewrite from scratch of the old version, cleaning up a lot of tech debt and old poor decisions. Very happy with it so far.
#gamedev#indiedev
A board game on a single card, rules included!
I've finally gotten this game to a point i'm happy with, after many, many iterations on the gameplay, the rules, and the layout.
#boardgame#gamedesign#tabletopgames
I've created a demo of a single round of play as well to hopefully clear up any rules confusion. (Which is where the QR on the card takes you)
https://t.co/e1HnsywBfN