My 1st Patreon OSR adventure is LIVE: The Bone Mill
A creepy, short old-school dungeon you can drop right into your TTRPG campaign.
Join for $5 → get it instantly, plus future exclusive adventures + GM tools.
"It may not be Antarctica… But it is Kathmandu!
Wayne, my copy of Gamma World 2e arrived in the Embassy mail yesterday. Great condition and superb packing! Much appreciated as the Pouch is often kicked around. Thanks again for the Escape from Reality in Nepal!"
(Posted w permission of Brian S. See the comments re the Antarctica reference)
If you played D&D in the ’70s or ’80s, I need your help with some research!
What version did you say you were playing, and what rules were you actually using?
Did you mix OD&D, Basic and AD&D rules/material? What year was this?
Tell me what you remember!
What would D&D look like without Tolkien?
One clue comes from Poul Anderson in 1953, before The Lord of the Rings was published.
I explore that and a lot more in my new D&D History documentary, now live on Daddy Rolled A 1.
Link in the first comment.
Gamers usually associate D&D character builds with feats, multiclassing, and 3E.
But by 1985, players could already make advancement choices based on what they wanted their characters to become later.
So when did character builds actually begin?
Link in my first reply.
Gamers usually associate D&D character builds with feats, multiclassing, and 3E.
But by 1985, players could already make advancement choices based on what they wanted their characters to become later.
So when did character builds actually begin?
Link in my first reply.
Third Edition was once the new D&D. Now it’s 26 years old, and some players who embraced it later came to see 3.5 as the last version that still felt like D&D. So what actually makes D&D “old school”? I look at that in my newest video. Link in the first comment.
Was early D&D really as dark as people remember?
Thinking about that ended up sending me back to the fiction that inspired the game, the rules themselves, and the worlds TSR created later.
My new video is now on YouTube.
Link in the first comment.
For most of D&D’s history, Wizards have specialized in schools of magic. But the first specialist Wizard came BEFORE the schools did.
My new video traces how the Illusionist forced D&D to rethink how magic was organized.
The link is in my first reply.
Most people *THINK* D&D has had so many editions because publishers wanted to sell more books.
The real history is MUCH more complicated. In my latest YouTube video, I explore what each edition was actually trying to accomplish.
Link in first comment.
Most people *THINK* D&D has had so many editions because publishers wanted to sell more books.
The real history is MUCH more complicated. In my latest YouTube video, I explore what each edition was actually trying to accomplish.
Link in first comment.
My new video looks at where many old-school D&D habits came from: 10-foot poles, checking ceilings, listening at doors, marching order, and knowing when to retreat.
Link to the full deep-dive on YouTube is in the first comment.