『STRANGER THAN HEAVEN』先行プレイ!バトル中の"殴っている感"が最高に気持ちいい。でも適当じゃ勝てない歯ごたえ
https://t.co/dHG8eK3mZz
左半身と右半身を別々で動かすので敵に拳を当てている感覚がしっかりあり、まさに"一発入魂"な闘いが味わえる。コンボを意識するとダメージを出しやすい
I played Stranger Than Heaven and walked away really impressed and wanting to play more. This game feels very polished, very AAA and very big budget. It feels like SEGA stepping up and delivering something more premium. This is NOT Yakuza. And I love Yakuza, this is just very very different.
The combat system itself is super innovative. R1/R2 are used for weak and strong right handed attacks, L1/L2 are used for weak and strong left handed attacks. You alternate between them for combos, you can grab someone with your left hand, while punching with your right, oh and it is VERY brutal and violent.
Can't wait to play more.
We got our hands on Stranger Than Heaven, and though the all-new combat system took some getting used to, by the end of our 30-minute demo, it really started to sing.
Our preview: https://t.co/Yj0xfMbSct
「STRANGER THAN HEAVEN」の修羅場に飛び込む。左右の手足を操る独自コンバットで感じた,“あったかもしれない日本”の地べたの歴史と暴力の重み
https://t.co/lBvTO9yNe5
小倉,呉,大阪・ミナミが舞台の“命の取り合い”から見えてきたのは,単なる過激な暴力ではなく,時代と街に根ざした重い手触り
We sat down with RGG Studio head Masayoshi Yokoyama to learn more about his thought process on Tupac's controversial inclusion in Stranger Than Heaven https://t.co/dPznhTJXwi
We interviewed RGG Studio's head Masayoshi Yokoyama about Stranger Than Heaven using Tupac's likeness, story connections to previous games, and incorporating Japanese history. https://t.co/LWFGKQrOBr