So happy to release this gem of a tutorial from Thalles Lopes today!
He takes us through creating cartoon-style water effects with React Three Fiber for a game he built as a birthday gift for his wife.
I love how suddenly, a game is more than just a game 💖
It’s packed with thoughtful details and performance tips, so don't miss it: https://t.co/Jw6LkyDn1S
@animeporn99@Thms75@onetwoval Il t'a généré du markdown, c'est du code de documentation très utilisé d'où son biais, demande lui du texte brut 😄 (parcontre il a du mal avec lutf8 et les accents 👀)
Today at @CosmicShelter we celebrate our first FWA of the Month with "The Maison Of All Victories".
A huge achievement for the studio and an amazing reward for this very special project we put so much effort into.
For the occasion, we're sharing some development insights!🧶⬇️⬇️
this is the evolution of @pmndrs xr stack. x platform (and x-framework) event system, full ui kit, component interop—the code you already have will work on the web, native, vr and ar.
watch @BelaBohlender throw old r3f demos into xr like it's nothing.
✨ Learn how to create a stunning lens blur effect using SDFs in Three.js in our newest tutorial by @guilanier 🤩
Read it here: https://t.co/UVrrAma5IR
#threejs#webgl
Impressionnante vidéo.
Ce que vous voyez là, c'est le module de retour d'échantillons de la face cachée de la Lune de Chang'e 6 se faire "attraper" par le module orbital resté autour de la Lune.
La Chine est le 1er pays à avoir réalisé un amarrage automatique lunaire.
For the last couple months, our team has been working hard on a few paradigm-changing features for HTML Canvas.
One of them is the ability to have HTML elements in a canvas.
Here's a ThreeJS demo with a live HTML texture.