@Turbofurby I like the idea of portaling into another dimension to "shorten" space. Is such a cool idea and the fact that is not instantaneous only makes it feel more grounded. Love it
Experience every iconic mission in brand-new ways with Skulls, Remix, and Co-Op. When combined in this remake of Halo: Combat Evolved, these features help add nearly unlimited ways to play through the story that started it all.
— Skulls —
Featuring 42 collectible Skulls - the most gameplay-modifying Skulls ever, Halo: Campaign Evolved allows you to approach each playthrough differently.
Once collected throughout the world, Skulls unlock optional modifiers to add challenges and variety to your experience. Activate them to supercharge your Spartan with more power, face more brutally formidable foes, shift to a 3rd Person perspective, or even make confetti explode out of your fallen enemies.
— Campaign Remix —
Take advantage of Campaign Remix to add randomized weapons, altered enemy behavior, and randomized enemy encounters along with unique visual modifiers and a random assortment of up to six available Skulls from your collection.
An artist who worked on South of Midnight says that Microsoft discourages developers from creating curvy female characters in its games.
The artist shared his own stylized drawings of Lara Croft with a curvier look, showing the difference between his designs and what is allowed in official projects.
According to him, this reflects a trend many people have noticed across several Xbox games in recent years.
Find via @Mangalawyer
Your Fireteam had better be ready to discover the mysteries of the ring together. #HaloCE offers cross-platform 4-player network co-op for the first time ever + 2-player splitscreen on console!
Coen doesn't only belong to the day or the night. Now he also belongs on your shelf.
The Collector's Edition of The Blood of Dawnwalker is here — featuring an exclusive PureArts figurine, and more.
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https://t.co/gAuZQKXsz7
Bro, this guy worked officially on the game South of Midnight and is now confirming that Microsoft actively discourages artists from creating curvy female characters in its games
The pattern has seemed obvious for a while.
Look at his Lara Croft
Someone should interview him