Sand simulation in Unreal using Niagara GPU particles that take their velocity from the smoke sim to give it the swirling / spinning motion. All real-time.
This will be covered in Niagara Automotive. I just opened the waitlist here: https://t.co/SWDmDgG2jr
I'm thinking of making something out of the old material that is the basis for many examples referring to the Matrix. But in my case I replaced the Noise Vector with PseudoRandom function in custom node. My goal is to come up with different variations for holograms #gamedev#UE5
Aemeath’s cross flares look insanely cool, so I tried recreating them. I wonder if they’re using a unique texture just for the coloring?
https://t.co/jS1kLzXc7C
#vfx#ue5#ue5study
Elevate your visuals with our new "Stylized Noise" texture for trail! Generate stunning, dynamic patterns and unique surface details for any game or VFX project.
#VFX#GameDev#StylizedTextures