I'm currently working on rigging and unwrapping my model. I’ve built a skeleton for all the elements I want to animate. But before I start weight painting, I’m marking all the seams I need to fully unwrap its UVs so I can fix mistakes I made while shaping the base model.
Working on blocking out the cockpit. So far I have a few of the core elements. I've added a bunch of details that add a sense of how I want everything to function with a plan on how to incorporate as many diegetic elements I can. Once I finish modeling and cleaning. Rigging time.
Admittedly, it's been rather slow for me these past few months as I struggle to find a manageable work/work/life balance.😅I've been blocking out the interior of the cockpit using Unity's basic player model for scale. It's coming together slowly, as I'm trying to do better...❤️
I'm currently in the process of teaching myself to use 3D Coat. So far I've familiarized myself with the tools and workflows of the Poly-modeling room. I've done some UV mapping and basic model painting, but what I want to get to is learning how to create procedural textures.
Simple Map for Obsidian is now live in the Plugin Directory! 🎉
Check it out here: https://t.co/23bnXwOMVt.
I've finally taken my dive into 3D Coat. My progress will be slow as I stumble around for a while...
I'VE FINISHED MY MAPS PLUGIN (hopefully) AND SUBMITTED IT FOR REVIEW!!! AGH!
If anyone's interested, 'Fantasy Map' allows you to create interactive maps inside of Obsidian, pinning notes to important locations. Useful for world building and writing. 🥰🥳
https://t.co/TxazQ9roD7
I'm wrapping up version 1.0.0 of the Maps Plugin for Obsidian that I introduced in my last update. My main goal now is figuring out how to release the plugin. Building my own plugin has been a lot of fun, and I’m excited to finally get it out there.
It's been a busy week for me. But I've managed to fix the biggest issues with retaining map quality during zoom and wrapping the position of the pins on screen. I'm right about ready to pick up 3D Coat and start learning. Really excited to finally get back to working in Unity! 🤩
I'm still developing my GDD while I work towards obtaining a license to use 3DCoat. I want to get back to working on the game soon. I just need some more time.
For those who like writing in Obsidian, I am working on something you might find interesting.
https://t.co/HHSx0rJoso
While I'm waiting to save enough for 3D Coat, I've continued to work on expanding the narrative of my game's world. For the time being, I've been working on an Obsidian plugin to add world maps, allowing users to pin important notes on the map. 😅 It's a work in progress...
Over the past two weeks, I've updated my GDD, organized files, and created databases for my ideas.
I'm currently saving for a 3D Coat license to experiment with my 3D model later. Looking forward to wrapping up this model and implementing it in the game with fixed animations.
I'm putting the rest of the model, mainly the cockpit, on hold to focus on rigging and UV mapping. I've finished the body and landing gear and want to return to Unity soon. Sorry for the slow progress; December through January was quite busy for me. 💖
I've built my new workstation and am tweaking its settings. I'm gradually returning to my project, excited about how everything fits together. I'm focusing on modelling my aircraft, correcting errors from the first fighter, especially in the interior for a first-person view.
Happy (Late) New Year's, Everyone. There are no updates regarding game development this week. But big news regarding my new PC. While I missed the curve on the RAM price increase, I snuck in just in time for Storage and my Graphics. I'm really excited to put this thing together.
Additionally, I will be syncing all my posts across LinkedIn and X/Bluesky, whereas before I had a more technical focus on LinkedIn, showing clips from my Unity Editor of the progress I've made. On X/Bluesky, it became more casual over time and became less relevant to my project.
I plan to switch to biweekly updates on the game's progress. I don't like ending the week with nothing to show for it, but my current workload makes it difficult. I'm not stopping, just timing it for when I can focus more. Right now, I'm too exhausted to be more frequent.
Ok. Serious post this week. I haven't had enough time to manage between my project and my life, including work and other priorities. Obviously, priorities come first; nothing existential is happening. I just haven't been able to put as much time into developing the game recently.