They called it Project Mimir.
Long before the Collapse, The Architects built it beneath our feetâa vast substructure to deploy Nodes, route Aethryn cables, and trace Erubus.
But something changed.
The Consortium hijacked the project. Billionaires. Ghost governments. Black-budget nations. They didnât build it for the world. They built it for control.
The Undergrid became their secret backbone:
To steer the Signals
To vanish beneath the ash
To survive what they saw coming
Now, in 2089, scavengers stumble into sealed vaults with glyphs no faction claims. Some tunnels flicker with Edenean resonance. Others? Cold steel, welded shut with fear.
And yet... some say theyâre still down there.
Sleeping.
Waiting.
Watching.
#LostSignals #GameLore #Undergrid #PostCollapse #NarrativeDesign #IndieDev #SciFiMystery
The signals are no longer lostâjust buried.
Lost Signals is a dark sci-fi RPG & novel concept set in 2089, where ash, static, and fractured hope define Earthâs final days.
Now fully updated:
â World lore & mechanics
â Deep faction conflict & ruins to uncover
â Companion novellas: Ryley, Jace & Alma
â Twin Keystones: one salvation, one trap
Itâs not just a game idea anymore. This is a living universeâripe for story, survival, and something vast beneath it all.
Looking to connect with:
Writers, devs, narrative designers & worldbuilders.
Letâs build the signal together.
#LostSignals #IndieGameDev #NarrativeDesign #SciFi #GameWriting #PostApocalyptic #WritersOfX #Gamedev
Aethryn Shards â Classified Relics / Origin: Edenean / Status: Unstable
Aethryn Shards are not just remnantsâtheyâre power sources, catalysts, and risks.
These Edenean fragments emit low-frequency pulses, react to proximity, and exhibit organic-like memory imprinting.
Originally believed to be part of the Veymaw-containment lattice, now repurposedâpoorly.
Some call them relics.
Others call them warnings the Architects left behind.
Either wayâtheyâre still pulsing.
#LostSignals #AethrynShards #PostApocalypticTech #GameLore #NarrativeDesign #SciFiWeapons #IndieGameDev #Worldbuilding
Before the fall... there were those who came not to conquer, but to flee.
The Edeneans.
They left behind more than relics. They left a whisper. A hum. And in chasing it, we built Erubus.
We were wrong. We thought it was power. A gift left buried. But the hum was never meant for us. It was a warning. A memory wrapped in staticâolder than bones, older than stars.
We didnât hear it clearly. We didnât want to. So we called it progress. We called it salvation. We fractured the veil. We stirred the dark.
And from the noise... something answered.
#LostSignals #SciFiArt #Cinematic #Edeneans #PostApocalyptic #VisualStorytelling #Gaming
They thought it was a the old Node factory. It wasnât.
Beneath fractured cliffs lies the Spiral Graveâa sunken vault built not to store,
but to forget.
Failed prototypes.
Unstable signal cores.
Echoes that wouldnât die.
They sealed them with resonance.
Now some of them have started to sing.
#LostSignals #GameDev #Worldbuilding #PostApocalyptic #Horror #IndieGame #SciFi #TheSpiralGrave
RyleyÂŽs Story
Ryley Kastner didn't buy into destiny. Heroes were fairytales spun for fools around dying fires. Survivalâthat was real, brutal, unforgiving. Each breath he took in the ash-thickened air reminded him of that.
Heâd learned the lesson the night Hollow Point burned.
He was eighteen when it happened.
The Ashborn came quiet as ghosts, blades glinting silver in moonlight, whispers more terrifying than screams. He remembered the sharp silence of Edaâs harmonica, the old woman's voice cracked and urgent: âGo, you stubborn bastard!â She shoved him hard into the shadows.
Then he saw JaceâJace Kellan, his closest friend. They had shared dreams of escaping together, carving something new out of the ash. Now Jace stood alone, shouting something Ryley couldnât make out. Jace had a rifle in his hands, firing desperately into the chaos, eyes wild and betrayed as Ryley turned and fled.
That guilt stayed like a splinter beneath his ribs for years.
Nine years later, the splinter still ached as Ryley crouched in a rust-choked gorge, pistol jammed, three raiders closing in. They circled like starving wolves, eyes flickering with hunger. He didnât pleadâhe just steadied himself, bitterness settling on his tongue.
This was it, another cold, lonely end in the Lowlands.
Then she appearedâa shadow cutting through the dust and ash, her movements swift, lethal, precise. A knife flashed, once, twice. Raiders dropped before they realized death had come.
She wiped blood from her cheek and offered a hand. Her eyes held a quiet strength he'd never seen before.
âYou looked like someone worth saving,â she said simply.
He hesitated only a moment before accepting. Trust was scarce, but death was scarcer, and Ryley wasnât ready yet.
âNameâs Lyhra,â she said as she pulled him up.
âRyley,â he replied cautiously.
Ten years passed quicker than ash storms.
They survived together, side-by-side, teaching and learning. Lyhra showed him silenceâhow to move like the wind, unseen, unheard. Ryley taught her the static, how to coax whispers from corrupted Nodes.
One night, beneath a sky bruised purple by distant static storms, Lyhra held out something small, carefully braided.
âWhatâs this?â Ryley asked.
âA reminder,â she said quietly. âThat weâre still looking for something.â
He saw a flicker in her eyesâa quiet hope tinged with uncertainty. The grass ring was frayed, fragile, woven with stubborn resilience. He tied it to his belt, feeling its gentle weight as a promise.
Present day found them perched on a ridge, the vast emptiness stretching endlessly below. Ash storms rumbled on the horizon, distant static humming in Ryleyâs veins. Lyhra watched silently beside him, calm yet alert, always ready.
âYou think we'll ever find it?â she asked softly, breaking the quiet.
Ryleyâs eyes narrowed against the fading light. âFind what?â
Lyhra shrugged lightly. âWhateverâs out there. Something more than this.â
He took a slow breath, feeling the echoes of past ghosts stirring inside himâEdaâs cracked voice, Jaceâs betrayed eyes, Maraâs distant humâand finally nodded, slow and certain.
âAinât much left out there,â he said softly. âBut there's gotta be somethin'. Otherwise, what's the point?â
Lyhra offered a faint, weary smile, settling beside him as night reclaimed the Lowlands. Neither spoke again. They didnât need to.
The silence was shared, comfortable. The darkness fell, heavy yet hopeful, whispers of distant signals crackling softly in their ears. As Ryley tightened his fingers around the frayed grass ring, Maraâs faint whisper drifted through the static, almost too soft to catch:
âKeep going, kinâŠâ
For just a moment, Ryley allowed himself to believe that maybeâjust maybeâthe world still had something left worth finding.
#LostSignals #NarrativeDesign #GameWriting #PostApocalyptic #SciFiBooks #WritingCommunity #IndieDev
Writers, Narrative Designers & Game DevsâLetâs Talk Lost Signals
What started as a game concept is now I can even see a novelâset in a post-apocalyptic world haunted by static, ancient signals, and brutal choices.
2089.The Lowlands rot. Factions fight over broken tech. A drifter hunts two Keystonesâone leads to salvation. The other, to ruin.
Signal Nodes hum with alien echoes. Ghost cults spread. A cosmic presenceâthe Veymawâstirs beneath the soil, whispering through corrupted systems.
Companions will die. One will betray.
And the ending? Itâs never the same.
Think Metro meets The Last of Us, with Annihilationâs unease and Lovecraftian dread.
Iâm looking to connect with:
â A writer who loves deep sci-fi, character-driven horror, and layered storytelling
â A developer or studio drawn to atmospheric, choice-driven worldbuilding
I have a full concept documentâlore, characters, gameplay systems, endings, the whole thing. Just ask.
Tagging creators who might vibe with this world:
@MikeBithell@jayposey@FullbrightGames@HazelightGames@Thunderfulgames@neonGIANTgames @RhiannaPratchett @StunlockStudios@DecayGame
Letâs build something unforgettable.
#LostSignals #GameDev #WritingCommunity #NarrativeDesign #SciFiBooks #IndieDev #PostApocalyptic #CosmicHorror #Storytelling #Worldbuilding
ïżœïżœïżœThe static isnât just noise. Itâs a memory. A warning. A wound that never healed.â
The world of Lost Signals isnât just deadâitâs coming apart.
đč The Southern Lowlands: A graveyard of rust and ruin, where ash storms choke the sky and Wraiths drift through the fog like forgotten ghosts. Deep underground, something hums like a dying heartbeat.
đč Portable Signal Nodes: The last remnants of Erubus, carried by survivors like lifelines. Some still flicker with lost transmissions. Others whisper things no one should hear.
đč The Bleedshadows: Tears in reality where time slips, voices echo, and nothing returns the same. Step too close, and you might come back⊠different.
đč The Keystones: Two artifacts. One leads to escape. The other to something far worse. The factions donât know which is which. Do you?
đč The Aymen Ghost: Not a legend. Not a glitch. Itâs waking up.
The Lowlands donât offer safetyâonly choices. Every step forward costs something.
What are you willing to lose?
#LostSignals #SurviveTheLowlands #TheStaticCalls #concept #IndieGameDev
Sci-Fi Writers, Game Devs & Narrative DesignersâLetâs Talk Storytelling & World-Building
What began as a game concept is now also shaping up into a novelâbuilt on a deep foundation of world-building, lore, and character-driven survival.
The Lowlands choke on static. Signal Nodes hum with salvation or ruin. A scarred drifter hunts two Keystonesâone a lifeline, the other a trap. Factions clash, secrets lurk beneath the ash, and something ancient stirs beneath it all.
Think Metro meets The Last of Us, with Lovecraftian undertones and a brutal, choice-driven world.
The foundation is setâbut Iâm looking for a great writer to help shape it into an unforgettable sci-fi survival novel.
Iâm also looking for a game developer who sees potential in this universeâwhether as a full project or a collaborative effort.
Authors like @scalzi@ChuckWendig@paolobacigalupi@neilhimself@IndieGameLover@IndieWorldNAâwhat makes a great survival story work in both games & novels?
Game devs & narrative designersâhow do you balance storytelling, world depth & player/reader agency?
If you're a writer or developer who loves dark sci-fi, immersive worlds, and layered storytelling, letâs connect!
#LostSignals #SciFi #GameWriting #IndieGames #NarrativeDesign #SciFiBooks #WritingCommunity #GameDev
"The trees here donât grow right. Twisted roots pulse with faint violet light, leaves hum in the wind like static-charged wires, and shadows stretch too long. Some say itâs Aethryn corruptionâothers whisper of something older, watching from beneath the roots. Whatever the truth, those who enter rarely return the same."
#LostSignals #PostApocalyptic #Aethryn #Survival #TheWarpedForest
Lost Signals: 2089, Ryley hunts Keystones in a wrecked Lowlandsâhope or doom? Factions clash, a cosmic force watches.
Full concept ready!
Writers/devs, letâs collab! [email protected] or DM here! (more info in extended bio)
#scifi#gamedev@TorBooks@itchio@Scalzi #gamedevsweden
- The Massacre of Hollow Point -
Hollow Point wasnât a battleground. It wasnât a threat. It was a rare place of peace, where people still believed in more than just survival.
Then the Nodeborn came.
No warning. No mercy. They cut through the settlement like a plague, slaughtering everyone in their path. Some fought. Some ran. It didnât matter. By sunrise, Hollow Point was nothing but smoldering ruins and silence.
Ryley was just a teenager when he watched his home burn. Now, itâs nothing but ash and ghosts.
Peace never lasts.
#LostSignals #Concept #HollowPoint #Nodeborn #Massacre #Gaming
Before the Edeneans. Before the Architects. Traces of their presence linger in whispers, in echoes that distort reality itself. The Veymaw was their creation⊠but why?
#LostSignals#Klyythus#Indiegame#Concept