He/Him
Illustrator, Character Artist & Graphic Designer.
Album & Book Cover Specialist.
Casual Twitch Affiliate.
Dabbler of many medias. Lover of Lego.
I've not been posting art on here recently, and i won't be for the foreseeable future now for very obvious reasons.
You can follow me elsewhere, though if ya fancy;
https://t.co/WPHYY0IizI
Hey everyone! Episode 05 of my Xenoblade Chornicles series is out now!
We make our way back to Colony 9 during the Mechon invasion!
Hope you enjoy <3
https://t.co/4sqtjviKzL
remember when not only you would get a disc but you’d also get a case with meaningful cover art along with a manual that taught you how to play (and often included fun additional lore tidbits) and hell sometimes they’d even throw in a poster for free just for fun
The game industry spent its first 40 years growing (with bumps) training players how to consume, collect and enjoy videogames.
It has since spent the last decade or so changing all the rules and making things very confusing for its most loyal and long term fans.
I think all of this “progress” has twisted the entire modern medium into some pretty perilous positions. We are seeing the ramifications of some of these major business decisions play out in real time.
I don’t understand.
Killing physical media for videogames is equivalent to movie studios killing theatrical releases. It’s not just the sale of the media, it’s the IRL bump in awareness and cultural value that these products get at retail and by people seeing these brands in the real world.
Game biz should stop just counting beans and start counting its lucky stars that so many people care.