Heartbreaking news for the Yu-Gi-Oh! community 💔
I recently learned the devastating news that fellow Yu-Gi-Oh! content creator Alex Cimo has passed away after a courageous battle with Stage IV colon cancer.
For many of us, Alex wasn't just another YugiTuber. He was a pillar of the Yu-Gi-Oh! community. A creator whose passion, positivity, and love for the game touched hundreds of thousands of players around the world. It's hard to put into words the impact one person can have on a community, but Alex's influence will continue to be felt for years to come.
My thoughts and deepest condolences go out to his family, friends, and everyone whose lives he touched. Rest in peace, Alex. Thank you for everything! 🕊️
Even though this should have happened after The Final Shape, Destiny 2 is officially done.
This will surely be a tough pill to swallow for many. The reality is: it was inevitable. Nothing great lasts forever.
Just remember all the good that D2 brought you. Celebrate that.
START THOSE ENGINES, JAPAN AWAITS 🌸🏎️
To celebrate the upcoming release of Forza Horizon 6, we're giving away 6 Premium Edition digital codes of the game. For your chance to win, follow @XboxUK AND:
💚 Comment for an Xbox Code
🔁 Repost for a Steam Code
Winners will be chosen on Friday the 15th of May
3/ For mods, prioritise those that give melee energy and super, orbs, and energy on melee kills. Any weapons work with this build, but an Arc weapon with a Synergy mod helps to keep our abilities up thanks to the ionic traces it will then generate.
@DestinyTheGame The loop is simple: build stacks of combination blow using your melee and use it to refresh gamblers dodge, which then refreshes your melee. Use grapple for closing gaps or in crowds for boosted damage. Run any weapons you like with this build.
DIM Link: https://t.co/1wV0NGf4GO.
#BuildOfTheWeek@DestinyTheGame This build uses Spirit of Assassin + Synthoceps to boost your melees and grapples. You get boosts to damage, go invisible on every melee or grapple kill, gain alot of transcendent energy and leave spectres every time you dodge.
I can't see how Shadow of the Erdtree got so many 10/10s. The amount of content was vastly overstated and the boss design (particularly the final boss) is poor and not as enjoyable as those from the base game.