Didn't have much time this week, but I'd say I got a result I'm mostly happy with. I ended up making the spikes prefabs in the end and used vanilla trees.
Here are the screenshots VVV
As always, each prefab here is custom-made!
Fun fact: I ended up reusing the desert weather from last week with some minor adjustments. It ended up transferring over pretty well and saved me a bit of time.
πBeen a while, but I'm back with my take on the challenge Simon put out last week. Here's a quick fly-over I recorded and a follow-up post with screenshots.
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Just finished a small follow-up update. Unfortunately I didn't make it to the finalists, maybe next time!
A few highlights:
- 2 new loot structures
- Weather changes
- Updates to the surface of the islands
- And more!
Mod Page: https://t.co/cQAM636xr2
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The Roaring Seas: Update 1.2.0
This one is wayyy bigger than the last. It's packed with new underwater content and cave generation.
Good luck to everybody participating in the contest!
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The Roaring Seas 1st update is complete!
It adds in a new craftable portal along with a world spawn structure and other small additions such as floating branches and sea shells.
Mod page: https://t.co/cQAM636xr2
#Hytale#HytaleModding
As always, here are some screenshots!
The mod originally began as another practice project before the contest was announced. Since then, I've expanded the scope to become a fully fleshed out region. For more info, check out the mod page!
Introducing... The Roaring Seas!
A new world to explore, and my submission for Hytale's modding contest. It will receive several updates over the next few weeks, so stay tuned!
Screenshots & more in follow-up posts.
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Out now!
https://t.co/cQAM636xr2
My Backrooms world gen is now playable for anyone interested!
The mod is available on Curseforge and goes by the name "Walk-around Backrooms - World Gen V2".
Have fun getting lost!
https://t.co/FwYWbFDP09
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Behind the scenes look:
The world generates a grid of red and blue blocks that 1x1 and 2x2 prefabs rooms spawn on top of. A 5x5 room is generated at the spawn.
Custom weather spawns the dust particles and yellow fog. It also adds a touch of a light yellow color filter.
Biome World #3
My goal this time was to create some mountainous terrain. It includes some custom weather and giant boulder prefabs.
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Took some time to learn and experiment with new nodes I haven't tried.
Here's a list of what's in each image:
1. Shape Densities (Cuboid & Cylinder Density)
2. PositionsPinch Density & PositionsTwist Density
3. PondFiller Prop
4. FastGradientWarp Density
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