Senior Level Designer @CloudImperium | @RobertsSpaceInd on @squadron_42 • Previously worked @Ubisoft @SumoDigitalLtd • All opinions expressed are my own
It’s kinda hard to explain, but every game/level designer needs to watch Backrooms. The way it handles liminal spaces, non-Euclidean geometry, and pure architectural dread is absolutely amazing.
"I Just Bought a $5,000 ODIN JPEG, AMA"
Star Citizen has officially crossed the $1 billion funding raised barrier as its most expensive spaceship ever goes on sale in a 'concept pledge' form. https://t.co/BNvCetIwFd
As 'Star Citizen' Hits $1 Billion in Lifetime Funding, Cloud Imperium Chiefs Reveal Fan Impact, 'Squadron 42' 'Closing Stages' Game Update (EXCLUSIVE) https://t.co/A0cqEoB75y
This is Miyamoto. In just a moment, at 3pm PT, we will livestream Star Fox Direct 5.6.2026. The presentation runs for approximately 15 minutes, and I would be delighted if you could take a look.
https://t.co/BcOV7hWA3w
#NintendoDirect#StarFox
It's here! Steam Controller has officially arrived. Made for you to play all your games on Steam, however you like to play them.
Buy now on @Steam. https://t.co/rRiQFxLKxA
Major props to @Cade_Onder ! This documentary captures the behind the scenes madness perfectly. Most players don't see the complexity under the hood, but that's the point, we manage the chaos so they can just enjoy the game. A must watch.
15 years ago, Infinity Ward and Sledgehammer Games overcame near-insurmountable odds to deliver Modern Warfare 3.
@MichaelCondrey, Glen Schofield, Robert Bowling, and other devs told me the dramatic story of how MW3 came to be.
Please enjoy: https://t.co/qBxGbwROfm
15 years ago, Infinity Ward and Sledgehammer Games overcame near-insurmountable odds to deliver Modern Warfare 3.
@MichaelCondrey, Glen Schofield, Robert Bowling, and other devs told me the dramatic story of how MW3 came to be.
Please enjoy: https://t.co/qBxGbwROfm