@danctheduck This post lead me to read your “why is a Daniel Cook game” essay again (my third time). It’s a fantastic rubric for self reflection. The structure of the essay and way you discuss your journey has really helped me to better understand why I keep making games : ) thanks!!
Here’s a link to my cover article! Would love to hear what others think. tl;dr both short- and long-term risks of AI are real, but there’s a need for more concrete positive visions of AI. As Yogi Berra said, “If you don't know where you are going, you’ll end up someplace else.”
Thank you for ten years of listening and smiling with me. Most of my accounts are now suspended. This account is ending intentionally so you can still scroll back and see the old tweets.
Picard continues offering advice at https://t.co/KsqcinBx5u
Goodbye Twitter. It was fun.
@nemo10 Those are beautiful moments. I uninstalled again after a streak of 8 losses and most them being emote spammers. I really want a way to favorite people in that game that I have an entertaining game with and a warm and fuzzy emote exchange.
Ok, very excited (and more than a little scared) about this, but it's ANNOUNCEMENT TIME!
The Beauty Cult proudly presents NECTARMANCER,
a Nurture-Punk Gardenvania.
Wishlist it now!
https://t.co/dEFcSMJUFL
(this is a scary step as an indie team, signal boosting appreciated!)
Self-indulgent post, but for the last 18 months I've been running a DnD campaign for friends and this is a trailer I made to psych them up for the last slog. Pretty easy - a combination of AI-generated voices, editing in audacity, and video in CapCut: https://t.co/vv6Cgp8olY
Last year, a group of designers started up a thinktank with the goal of getting some Good Game Design Writing out into the world. And we are releasing our first batch of papers!
Worth checking out!
https://t.co/Q27YiliJUO
My GDC talk about gamifying creativity in Chicory & Wandersong has been made public! I was really proud of this talk so I'm glad anyone can see it now :) https://t.co/GcsjtSO8OO