I also think facial payments will be useful for fans because they can place orders from their seats and it can check if they are actually 21. This can be helpful with lines and upset fans. #SRM3224#group4
Facial Recognition has been a big topic in security has been a big topic.I feel like this would be a good feature for security but other than that, people won't want their faces being scanned for anything.Many people think this is a violation of their privacy #SRM3224#group3
@LucasG_tuh14659 I agree that while facial recognition will help improve the security of stadiums, people wouldn't be happy if they discover that their face was scanned while they are watching a sports game. #SRM3224#Group4
@lizszmigiel I agree with this as it could help the staff be able to determine if someone is of legal age to drink alcohol products that are sold in stores and reduce the chances of someone underage to get any type of alcohol in their system. #SRM3224#Group4
@mollyyyadams1 I think that it is an interest concept for stadiums to implement into stadiums, especially since it offers a new way for fans to be interactive during the game and be to connect with people. #SRM3224#Group4
To me, this seems like an overuse of the technology to look at crowd sourcing. This just shows why I think it's going to be wrongfully used the more mainstream it becomes. #SRM3224#Group3
@Andrew_BoscoSRM I agree that if used poorly, facial recognition could end up hurting the wrong people and could be a potential invasion of privacy. #SRM3224#Group4
The future of facial recognition surveillance is that it will be implemented in more stadiums in order to establish crowd control such as how it has been for the World Cup since 2014 and the Olympics since 2016 and recently Serie A teams implemented cameras. #SRM3224#Group4
The aspects of the current practice of technology that is good is to improve security within stadiums by establishing facial recognition cameras to establish crowd control and arrest people like with the fan that got arrested in the Spain vs Russia match. #SRM3224#Group4
An example of a sponsorship in spectator sport that create noise for the sport property is Budweiser with FIFA as FIFA had to accommodate the company by passing a Budweiser for the 2014 world cup in order for the ban to be lifted in Brazil for the World Cup. #SRM3224
I think that an example of the media amplifying women’s sports is the continued coverage of the rivalry between Caitlin Clark and Angel Reese as it gave more attention to women’s basketball as they trash talked each other and it made them the most discussed athletes. #SRM3224
@fernalexis2 I agree that this has helped athletes find new ways to improve themselves in the long run and what their current strengths and weaknesses are. #SRM3224#Group4
Tik Tok is another example of how our brains are now processing information. Short bursts of entertainment/news. Sports organizations have been really focusing on Tik Tok accounts lately in an attempt to grasp the younger, less engaged generations. #Srm3224#group4
@CalebSRM3224 I agree with this as with what is currently happening for TikTok has happened in other social media websites such as Instagram, and Facebook in terms of attracting a new market and where we go to gather information about our favorite sports teams and leagues. #SRM3224#Group4
@mollyyyadams1 I agree that mobile ticketing has cause to adapt as it gave us a new option on how to purchase their ticket to the game and resulted in more people going digital in the process. It also gave people a decreased chance of losing their ticket in the process. #SRM3224#Group4
Also, and this is more of a stretch, but people were also able to use their radio to listen to games across the country. This directly shows that we are still linear thinkers, but now we have more technology to advance our thinking. #SRM3224#Group4
@vincedige I agree with the fact that we've come a long way from using radio to listen to games and innovating technology in order to listen to games such as Television and Mobile devices to advance our thinking in sports. #SRM3224#Group4
Humans are linear thinkers and are just adapting to use the available and emerging technological innovations at our disposal, with VAR being an example in sports as we are still adapting in terms of how to use VAR properly by creating new rules every season. #SRM3224#Group4
Out of the four pathways, Virtual Reality has the potential to establish a greater impact 10 years from now because it could potentially offer a new experience for consumers and make them feel as if they are actually apart of the game in some type of way.
#SRM3224
An example of a Touchpoint and Message for one group of audience is when Premier league Players take the knee before kickoff in order to continue their campaign against racism. #SRM3224