Our Terrain Early Access program is live. Get an early look at tools that enable larger, more immersive worlds with performance optimizations and up to 64 custom materials. #RobloxDev
Learn more and sign up below.
https://t.co/vrjxLP4fIL
@SamaHoole Thanks for sharing this. The ongoing research continues to be critical to advance the science around metabolic health. I'm proud of @matthewbaszucki for his determination and resolve.
A brand new Roblox FPS inspired by Ready or Not had 4 million players in its first day of launch
Players have praised TTK Testing's "crazy" graphics and satisfying gunplay
Great updates to our algorithm today. We are focused on rewarding games that keep players coming back over time. Creators now have more transparency into the signals that matter most.
New data from one of our @BaszuckiGroup funded studies that just published yesterday.
It may seem counterintuitive that ketogenic therapy could be beneficial for those living with anorexia nervosa. Especially considering that dietary fat is often a nutrient those living with anorexia are concerned with. But this new pilot study reported that 82% of study participants were able to adhere to keto, and all study completers experienced meaningful benefit in some way.
See all the study details in this thread from @Metabolic_Mind
Read the full paper here: https://t.co/1iBSMU41xi
Visit Metabolic Mind to learn more about this publication.
New study offers hope for anorexia nervosa.
The first-ever pilot trial of ketogenic therapy for anorexia nervosa was just published.
Here's what @GuidoFrank and his research team at @UCSDMedSchool found. 🧵
Morpheus AI is joining Roblox. This acquisition will dramatically cut the time and cost of building high-fidelity, interactive worlds and unlock new possibilities for creators everywhere.
https://t.co/HP3wDdrH6y
CubePart is the latest update to our open-source Cube 3D foundation model. It lets creators pair a text prompt with an open-ended part schema to generate labeled meshes that drop straight into a game engine for physics, animation, and scripting. https://t.co/NjmkglqL33
I'm proud of @matthewbaszucki for bringing more attention to the science around keto and bipolar disorder. I joined Matt and @IainCampbellPhD to talk about our family's experience and why this work matters. I hope it helps other families. Full episode in Iain's thread:
Roblox CEO @DavidBaszucki sits down with his son @matthewbaszucki to talk about Matthew’s bipolar recovery on ketogenic therapy - after 20+ medications and years of hospitalisations had failed.
One of the most important conversations in mental health this year.
Watch the full episode Live now🧵👇
@Metabolic_Mind@ChrisPalmerMD@KenDBerryMD
Our vision for multiplayer photorealism is a hybrid architecture merging 3D cloud gaming with AI video upsampling on the edge. The video model and our cloud 3D engine can potentially drive each other bi-directionally, acting as both an upsampler as well as a real-time dreamer, generating parts of the 3D scene in real time.
You can check out an early playable demo here from our Roblox Labs Team. Our video world model uses the Roblox Engine as a programmable harness, layering structured logic, state tracking, and multiplayer participation onto the generative power of action-conditioned world models.
Nice q's...
1. Creators enable. Users with $ subscription tbd can then enable.
2. Creators can provide prompt instructions for the style of the Super Upsampling.
3. No change. For users who want access (side by side other users not using Roblox Reality) it will not be free.
4. Yes. See the callouts - "lab results" and "vision".
Another quarter of strong growth. We're increasing the DevEx rate by 42% for spend from age-checked 18+ players in the U.S. in eligible games. This audience is growing 50% YoY, and we will reward the creators building for them. More here: https://t.co/ZpPnq6Ujqd
We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck.
We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail.
We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality.
https://t.co/9SYizn5TV6
Earlier this year, we launched 4D Generation with mesh-based schemas like the car-5. Now, we're expanding to 30+ new schemas powered by Procedural Model Generation.
This shift allows for fully functional and editable 3D assets—from submarines that dive to jet planes that fly.
Here's a sneak peek of what's coming soon.