@TrentOster Oh yeah with how huge they can be, gotta love those huge personalities like Tommy Telerico who love to take credit for other people's work XD.
I guess you have to take it up with marketing, making money is more important then loving or respecting each other apparently.
@TrentOster 51. Having some of the best writing to grace a videogame or fantasy story of all time.
52. Making the writing among the highest priorities in the game.
@TrentOster 49. Having bad or terrible situations but not being too demonic or misery porny or violent about them.
50. The main character making the most of a bad situation and turning it to good, if they want to, in a meaningful and fulfilling naturalistic way.
@TrentOster 47. A universe that does not, and sometimes maybe just a little, revolves around you.
48. Being willing to have sincere real characters who can be rude, mean, sarcastic and even really vile to the player character and party.
@TrentOster 44. No unnecessary vulgarity, bro humour, elitism or gatekeeping vibes.
45. Not oversexualzing the female or male characters.
46. Not too many pop-culture references or immersion breaking moments.
@TrentOster 41. A insane variety of spells, alot having multiple mechanical uses outside of combat.
42. Pure dialogue NPCs that are extremlt fun and rewarding to talk to even if they do not mechanically give you anything.
43. NPCs that approach the player and engage discussion first.
@TrentOster 39. Thematically resounding music that pumps you up!!! And fits the story and situations near perfectly.
40. Not being afraid to screw over the player if they aren't paying attention to what they're doing.
@TrentOster 36. Making you work to obtain some party members, but also making it worth it.
37. Not all party members getting along, and actually fighting and try to kill each other.
38. Party members leaving or not joing based on current alignment or adjustments later.
@TrentOster 34. Huge amount of joinable party members.
35. Starting the game out as one (or 6 if you want) and slowly scaling up more party members organically in the world based on the story, scene and state of what's going on around you.
@TrentOster 33. Quests and encounters that seem like one thing but turns out to be another, and rip and tear at my heart if I put my interests above those of the citizens of that universe.
@TrentOster 30. The loving, warm, kind, gentle background your character starts from, and that magnificent narration from Kevon Micheal Richardson.
31. Persistent overworld where items never dissappear.
32. super fast but strategical and tactical combat.
@TrentOster 25. My old toes are as clean as a elven arse.
26. No rats, no siree.
27. Laugh while you can evil, I won't be as gentle.
28. I seeerrrvvve the flaaaming fist.
29. Not taking yourselves too seriously and having fun with the dialogue.
@TrentOster 21. Making the games PC first, console maybe in the future.
22. Not selling out to EA.
23. Knowing your audience, not mocking or ridiculing your audience, treating the audience with intelligence and respect.
24. No over the top handholding.
@TrentOster 18. Not being afraid to make the player character and party overpowered.
19. Offering a plethora of mechanics and variety to how you approach combat and various other situations.
19. Real time with pause.
20. Controlling a party of 6 all at the same time.
@TrentOster 15. Kevin Micheal Richardson and Jim Cummings.
16. One of the best villains/rivals in any fantasy story ever made.
17. Having the main villain constantly interacting and thwarting the portag without devolvoing into mindless repeatable fights.
@TrentOster 14. Lots and lots of dialogue options, not always knowing which ones were right and wrong, letting me view all previous dialogue, amd being able to see the full sentence of what I say before it, and seeing the hockey bindings and making them numbers for speedrunning and simplicty
@TrentOster 11. Hiring some of the best voice talent of that era.
12. Said voice Talent being very chill, charming, memorable, fun and immersion to those characters.
13. Not voiceacting everything, and letting me read at my own pace and imagine what my and their dialogue sounds like.
@TrentOster 9. Lots of freedom in variety in your starting class. (Though they could have been more fleshed put.)
10. Action bar that had nearly every commonly used action specific to each class and common across all readily available to hockey or click on screen.
@TrentOster 6. Not overloading the player with too many cutscenes, and making them skippable.
7. Not being obssed with being "cinematic" and trying to turn videogames into movies.
8. No unnecessary graphic sexual content.
@TrentOster 5. Not being afraid to give the characters powerful secret items if they knew were to look. Making them actual Secrets and by allowing people to skip them they become player controlled difficulty modifiers. And a Where's Waldo-esque search on each overworld area.