How much time does it take to start creating interactive 3D projects on UNIGINE?
1-2 weeks to adopt from another 3D engine (UNIGINE has both C++ and C# APIs). Welcome to the new section of our website "Learning & Support": https://t.co/tW6rVKFLsf
#unigine
New feature work-in-progress: shader graph for node-based visual editing of materials: https://t.co/ydi5lBJaRQ. To be released in UNIGINE 2.14 (all SDK editions). This is the prototype, not a final look. More node-based systems (including visual scripting) will follow.
#unigine
@Notyyton We are small videogame developer team (only 2 people). If you can, pls help us. We make our game after job time and it is really hard. We do not have any sponsors, if you will help us, we will thank you.🥺
UNIGINE launched Community Edition: create photorealistic virtual worlds for free and other great enhancements in UNIGINE 2.11 release
#unigine#community
https://t.co/lc0qzVEZCw via @YouTube
Just a few days left before UNIGINE 2.11 release - even more productive, beautiful and fast, with the free of charge Community edition! #UNIGINE#UPDATE
Hello everyone, development has been pausing for almost a year now, but here we go back to it! The reason is simple, we finance this development from our own pockets and for this we need to go to work. But we really want to get back to the game as soon as possible.
@deep_rifter@XRconnectED i got my Odyssey+ today... and i have the problem with "dead zone" with left touchpad... oh this is awful man... i can not use this HMD
Thank you for the support. And the criticism. The message is loud and clear... you aren't happy with the design & you want changes. It's going to happen. Everyone at Paramount & Sega are fully committed to making this character the BEST he can be... #sonicmovie#gottafixfast 🔧✌️