Official update for our community : We are not shutting down!
StreamElements is in conversation with an amazing partner aligned around one thing: working in the interest of creators and the community.
Your tools and data are safe.
We've secured funding while partner integration is underway, and pending creator payments will roll out over the coming weeks.
More information soon, i'm sure you’ll like it.
-Perry
Food for thought, was there anyway set 17 could have been successful after the large success in set 16 without redesigning it with different units? As bad as the balance is I feel like the balance isn't just the only issue, the set as a whole just felt extremely bland.
Disappointing to see the the game's balance devolving to this state on 17.3, I really don't understand the idea behind nerfing every single reroll to the point they are essentially unplayable when imho they were the saving grace of the set until now allowing for 3-4 extra playable lines under the right conditions and variety/flexibility game to game and especially leaving Corki entirely untouched.
Yes, in some edge cases Leona was out of line, then simply nerf the edge cases. Why did teemo get a big nerf? Was teemo really the issue? Why was Primordian completely gutted, especially Belveth who was no at all a problematic unit in the line. Why nerf both the main tank and the main carry of every reroll line like Jax + TF?
Why are traits like Space Groove not worth considering at all for most of the playerbase for two patches in a row? An entire vertical? A comp/unit/emblem is either slightly out of line for less than a patch or misconstrued for being problematic/strong at the start of the set and they are basically removed entirely from the equation for 2 patches(Space groove +1, Nova Emblem & Vertical, Viktor RR, Xayah too weak, Leblanc too weak + inconsistent w/ arbiter balance)
Why is there so much disparity in emblems when certain traits are so disappointing to vertically index into(Challenger, Sniper) or when the emblems make so little sense with how the traits work Anima with 3/6 breakpoints, Stargazer in half of the constellations, Arbiter in all but 1% of situations.
And the cherry on top is the addition of augments like Timestream where any direct comparison to past augments such as Hefty Rolls would show it is objectively one of the worst augments ever added to the game that doesn't directly hinder the player. How can an augment be introduced to the game with these numbers in Set 17? Shouldn't there be a better benchmark for augment power at this point, especially when it's stat-based by nature?
Why are we tripping over the same stone again and again?
Patch 17.1 -> Just Hit, Max Build removed due 3 star 4 cost yet again becoming an overwhelming problem
17.2 -> Pandora's Seat added as a God offering?
Really hoping this set moves into a better state in the next few patches, regardless of balance this patch is simply frustrating to play even in contrast to 17.2b which was by baseline already not a great patch with the entirety of AP flex being so weak and the Master Yi dominance but at least the reroll options were there.
@bufscott We're getting no where near the value of the rest of the picks in the draft. Mind you we're trading inside the division and getting nothing extra for it.
@lhfaria Is there going to be a limit on how many teams can enter the open qualifiers? Or are we heading back to esports roots of massive brackets with story book underdog runs?