@clemmygames
Happy #ScreenshotSaturday 🌊
Deep Trauma is a horror game set in the middle of the ocean.
You’re alone on a small boat, surrounded by endless water. Explore, survive, and figure out what’s lurking beneath the surface.
The deeper you go, the worse it gets.
It’s called DEEP TRAUMA.
Made with #GodotEngine
#IndieGame #HorrorGame #IndieDev #GameDev
Paket teslim etmeye geldik, mahalleyi teslim aldık.
Moto Courier Simulator — kuryelik, motorlar ve bolca kaos.
Oyun çok yakında Steam ve mobil platformlarda! 🔥
Takipte kalın. 👀
#gamedev#indiedev#indiegame
🌍 Working on a brand-new single-player mode: Expedition!
I've started developing Expedition, a new single-player experience focused on exploration, survival, and progression.
You'll travel through a world filled with diverse biomes, unique environments, and valuable resources. Your mission is to explore, gather materials, and recover parts that can be used to expand and improve your ship.
It's still very early in development, and there's a long road ahead, but I'm excited about the direction it's taking. I can't wait to share more as this mode continues to grow. 🚀✨
#gamedev #indiedev #indiegame
@utkuslasttour Sanıyorum oyun yapmanın en zor kısmı bu. Mühendislikteki en iyi iyinin düşmanıdır prensibi bence yeterli. Mükemmel olmak zorunda değil. ��uana kadar oyunumu test ettirdiğim bir sürü kişi bir özelliğe bayıldı bir sürü kişide bu olmamış dedi
⚔️ Duel Mode just became much more dynamic!
Battles are no longer just about two ships fighting each other. During a duel, supply drops are launched into the arena by missile. Whoever reaches them first gains valuable advantages, creating new objectives and forcing players to make quick tactical decisions.
Alongside this, I've added a brand-new weapon: the Air Cannon.
Unlike traditional weapons, the Air Cannon rewards precision and prediction. Its projectiles travel relatively slowly, so you'll need to anticipate where your opponent is going rather than where they are. It also features radial damage falloff—a direct hit deals maximum damage, while targets farther from the center of the blast take significantly less.
These additions make every duel more unpredictable, skill-based, and rewarding. 🚀🔥
#gamedev #indiedev #indiegame
Thank you so much for taking the time to write such detailed feedback—it really means a lot! ❤️
I’m glad you noticed the little details in the intro. The shield coverage and centering are great observations, and I’ll definitely take another look at them. The rocket engine is intentionally outside the shield, but I can see how that could be a bit unclear in the current presentation.
I’m also happy you enjoyed the particle effects and the overall atmosphere. There’s still a lot more to come for the modular building, combat, and progression systems. Thanks again for the thoughtful feedback and encouragement! 🚀