Hey X! Looking for people to network
I'm in tech and wanna meet
founders
other devs
solo builders
And everyone enjoy building something. Let's connect and yap about the ideas, your vision and challenges
*Anime and Games is always topic to discuss too*
Hey X how did you found an idea for what you're building right now? What's makes you feel it's needed?
For me it's feels like a vacuum until release or smth ready
Do you have framework to invent and validate your idea?
Share please:
Make customization compeletely free, allow community to build skins and players to configure if they want to see them
Make it for PC at first place and don't force players to play in different conditions
That's the whole idea for now, what do you think?
As promised I starting posts series about my project. First an idea:
Fun based session shooter that will last
I'm CoD enjoyer and spend lot's of time in latest mw remasters
But CoD has huge problems:
Crossplay cannot be disabled so you have to play with aim assist enjoyers
Next:
Make cool movement with arcade feeling, quick respanwns, everything that session shooter need
Make it subscription based which will give me resources to support update and add content until people need it
But there a lot o things I like about it:
Movement, animations, drive arcade feeling, kill streaks
It is fun as hell to play
So what I building?
I want to take the fun parts and take care of the others
Unconfigurable customization, what if I don't one to see a skin tha makes people invisible on the terrain? Well shut up and enjoy what developer included
Activision makes previous game unplayable on new release, so after year playing you have to pay
another $60 for a bit different game that probably worse, sounds like subscription don't it?
@yigittbuilds Understanding in advance it is not easy, be ready to struggle from the very begining and define why you are doing it. If reason not good enough maybe you shouldn't start. If it's good enough it will help you to overcome the struggle
Hope it helps :)
@matt__makes Currently game performance, it's too resource consuming related to used graphics and I understand that I lack of knowledge to fix it, so it's time to learn, I will make posts series about my game soon, stay in touch!
@ymgbuilds That's actually what I meant telling vibe coding is not working, you describing AI engineering, not vibe coding and have no doubt it works :)
Does everyone that excited vibe coding? For me all that time it was X% done where the % changes but never reaches 100. And when you trying to finish anything it breaks smth else. Eventually you stuck in token burn loop forever and do not releasing anything. Feels like psyop lol
@ayoub_el77927 Quite a few ways:
Commited to git
Read by any external system(AI providers too), if system compromised your key is probably too
You have a virus scanning clipboard/.env files
You went to order coffee in the caffe and waiter took a picture😁
Decrease possible reads to minimum
@ahamam101 Reading the code, then design patterns, architecture, scaling and AI
If you become helpless and cannot make decision when limit runs out, probably you are not engineer
Blind typing still nice to have for chatting with Claude 🌚
@noor36758 Better have both :)
Mac hardware feels to great to not use, 8 hours on one battery feels like miracle
But nobody can resist stealing hyperland rice and customize, here is my new debian setup
@omarvvvr As far as I remember(worth double checking)
GPU is good for parallel jobs but supports less operations than CPU or slower per core while CPU supports more complex operations and faster per core
*Hope that's true I was interested in same question pretty long ago*