If you ever played World of Warcraft, you might see some inspiration here! I've been a player since day one, 2004! FF14, EverQuest, RuneScape, Lineage, Guild Wars, etc. I've seen it all, which also caused me to fail 2 years of high school lmao.
Dungeons and boss fights will play a big part in where we're heading. We'll be adding an optional hard mode to a lot of the bosses, so we can get that souls vibe a bit.
Six months ago, Jeb from Mojang tried Hytale and said "I'd like it to be more different to Minecraft." He was right, and I said it then too. The features that make us unique weren't in the game yet.
Hytale and Minecraft will always be compared, but we're not trying to make the same kind of game. Yesterday's blog shows what that means for the future. Handcrafted dungeons with multi-phase boss fights, combat abilities, runeforging, world events, companions involved in the crafting loop, and much more.
We want to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years. We just happen to be a block game, and we are just getting started.
@Simon_Hypixel Really? ALL EVERYTHINGS FAV!!!!
BUT..
i adore boat and new improved animals.
You know boat and animals are most important...
I LOVEEEEE YOU DADDY SIMON ❤️
@Simon_Hypixel@themichaeltbh I love hytale, so i'm waiting patience for boat, animals grow up, skill tree, minigame (i adore zombie or puzzle) and mask for outlander (my beloved faction)
Let simon and dev cook.
First I was to say Happy Pride month to everyone and hope everyone has a safe and wonderful month full of love and respect and here I did a drawing of Tom from Disventure Camp.
Here is a drawing for @mazzamette.bsky.social and my part of our art trade I did he asked me to draw his oc Gevilish the Knight ant but as a human version. Hope y'all like it and give him love and support. 💙