ITS OUT!!!
I finally published Paddle-crane!
"Honey, why is there a giant claw attached to that boat?"
Initially made for @PossiblyAxolotl 's FishFest jam, Paddle-crane has you play as an engineer-turned-fisherman and catch invasive fish in 5 different locations!
to be clear im entirely against ai. im glad i wasnt in school when that shit was around because id frankly be worse if id used it as much as people do now.
if ai had been around when i was in high school id probably have a less strict anti-ai stance but as it is ive suffered and hallucinated my essays and yall should too it's good character building
the neat thing about making games is people cant ask you to "make them a game for their business" or something because they can no longer underestimate the amount of work it takes--programming, art, music, sound design, and user experience. that's 5 freaking disciplines