It took a long time to implement this, and even longer to clean up the code, but it's here. Enemies are finally saved and are deleted when defeating them! 💪
Next up are inventories, UI elements and textures!
#GodotEngine#gamedev#indiegame#IndieGameDev
Finally made some new profile art. It's one of my first times making pixel art so it might be temporary, but at least it's an improvement 😃
Let me know what you think!
We have STATE! Saving and loading works, I just need to apply it to other stuff like enemies. Progress is slow but steady, it takes time to figure out the best ways to implement features but I'll try to maintain regular updates :)
#GodotEngine#gamedev#indiegame#IndieGameDev
Always remember to properly plan your game's file structure, I just had to redesign mine and it took ages...
On a more positive note, Bob seems to have made a new friend, Fred, who seems to have a rather unique attack...
#GodotEngine#gamedev#indiegame#IndieGameDev
Since it wasn't really visible last time I added some placeholders to show which character/enemy is selected. On top of that I changed the way enemies attack, so battling is actually more challenging now. More updates soon!
#GodotEngine#gamedev#indiegame#IndieGameDev
Battle feature update!
It still looks bad, But at least Bob is able to defend himself and choose which baddie to attack. More updates coming soon!
#GodotEngine#gamedev#indiegame#IndieGameDev
Back with another update!
I'm taking it slow since I'm having some sleeping problems lately, but I'm still hard at work with the project. Right now I'm trying to implement the battle feature, but it takes some time before I have something I can show to you guys. Stay posted!