Most 3D projects store roughness, metallic, and AO as three separate textures — three VRAM slots, three sampler instructions.
Channel-packing puts all three into one. ~6 MB → ~2 MB, zero visual change. On 80 material sets that's ~320 MB back for free.
https://t.co/Kt3GNvXDJF
Earlier this month, hundreds of you joined our first public playtest of Desert Revenant 2: The Reawakening . First of all, thank you! https://t.co/C9JKIBuzAB #gaming_news via @steam
If you’re shipping UI-heavy games in Unreal, this might save you real milliseconds.
Breaking down how we flattened UMG hierarchies into materials to reduce Slate cost and draw overhead.
https://t.co/wrw29LirFW�
We’ve opened the first focused playtest for Desert Revenant 2: The Reawakening! This playtest is limited in scope and focused on: Core combat flow and minion interactions New progression systems and... https://t.co/Y40PpcBoLO #gaming_news via @steam
Early interest has been incredibly encouraging, and we’re starting to shift toward player-facing milestones next — including a limited January playtest.
Appreciate everyone following along!
https://t.co/8mYBMVgGh9 #gaming_news@Kreationware
Another Desert Revenant fan enjoying the new update! Let's see who truly has the skills to emerge victorious in Elmyr!
#kreationware#desertrevenant#gamingplustv
Desert Revenant | New Major Update! New Character, New Area & Much More!... https://t.co/bJifZro6OG via @YouTube