https://t.co/Ic2SXazlJw
Gameplay footage of Fruit Salad, a cute run and gun game in development for #pico8
Game is currently being overhauled for slight re-scope of gameplay mechanics.
massive love and gratitude to @johanpeitz and @markkleeb for helping me put together the coolest wedding gift of all time!! This custom #pico8 cabinet has a TON of amazing games, PLUS an incredible custom game of the bride and groom themselves (and their cat!!) 🕹️💕
I've got a ship! I'm about 200 bytes over but have made no real attempt at compacting code yet. Need to add obstacles, collision, scoring and a better steering feel.
Once I've done that I can have a think about improving the camera angle. #pico1k#pico8
#pico8#tweetcart ported from a 128b #tic80 intro
pi=3.14159
t=0
::_::
cls()
for i=0,-100,-7 do
for j=0,360,9 do
x=68+1500*sin((j+i+t*i/200)/(2*pi))/i
y=68+1500*cos((j+i/3+t/2)/(2*pi))/i
pset(x,y,i)
end
end
t=t+0.1
flip()
goto _
p,c={8,9,10},1pal(p)::_::o=t()for i=1,6000 do pset(rnd(128), rnd(128), 0)end for q=1,7 do x=64+sin(q/7*o)*(cos(o/20)*64) y=64+cos(q/7*o)*(sin(o/8)*64)
if (lx~=nil) line(x,y,lx,ly, c)
lx,ly=x,y c+=1 if (c>#p) c=1 end
flip()goto _
I'm alive! had to solve some major devops problems, but now i can store levels in binary! And loading it into cart memory is automated! I can actually make levels now in my next #pico8 3d platformer. I also made respawns very fast - i plan to make this much harder than harry 3d.
Tweaking map/graph gen to implement corridors/doors more accurately. Still working on detecting room/corridor boundaries so I can have the walls/doors in the right place. In time I will have a few more dungeon generators done. #pico8#indiegame#indiegamedev#indie#indiedev
RNDGAME JAM iiiiiiis over! Thanks to the over 400 participants and the 89 folks who finished games. Hope you all had a bunch of fun! Feel free to use RNDGAME in the future! #rndgame2021#gamejams#retrogaming
Jam: https://t.co/wBcZsUETFS
RNDGAME app: https://t.co/zfmqFxL3m1
RNDGAME JAMMERS! Tons of games submitted, but some of you missed the deadline...so THE DEADLINE IS EXTENDED! You have until 7pm PST to get that game in there! WHEE! #rndgame2021
If you didn't quite finish, you can just submit SOMEthing & finish it later!
https://t.co/wBcZsUETFS
Hyperspace Rodeo for #pico8 is now submitted to the #RNDGAME2021 jam!
The game can be played on https://t.co/vrGWHlmtaD: https://t.co/O4vEpNvCEg
Thank you to @ThatTomHall for hosting this jam, I hope that another happens, and i look forward to playing everyone's submissions!
Super Mitchum Brothers (1990, EGA DOS, Unreleased)
A proof of concept meant to sell Nintendo on the idea of a Super Mario Bros 3. port to DOS computers, it was later slightly re-tooled and released onto several BBS to be freely distributed.
My #pico8#6DoF#3D engine is coming along! Still to do: implement near clipping plane and plug in my triangle rasterizer. This will be the backbone of my procedural galaxy generator. Brief flight through a 300-unit cube randomly populated with 1,000 stars: