I’m learning Live2D, this is my first proper attempt!
It’s a short animation for a small complex. Still missing a lot of details (liquids, sweat, steam, etc.), but I wanted to share my progress so far.
Planning to add a face cam in the top right, and maybe even an X-ray layer later on.
Would love to hear your thoughts and feedback or if any of you have some tips too.
Scooby-Doo Velma's Hard Work
Team 1 there's Velma, Fred, Shaggy and Scooby vs team 2 which is just Daphne.. fair? 🤔
NEWS! Just added more edits to my https://t.co/Fao9efMVau gallery.🥳
Pics have NO Text and high-res download.🤩
Pics open to even small one-time donors too!😎
found an odd easter egg in Resident Evil. i wonder if there is more to this secret...
a little teaser for y'all! for the full security cam footage, come to my discord. https://t.co/2LhYWOhiSL
this piece is practically done! just finishing editing and waiting on the sound!
sorry about the long hiatus. ive been active in my discord but i kinda got gun shy on posting wips here. i get protective near the second half of my projects cus i like to add surprises and i dont want to spoil them before the release.
I promise though! the hiatus doesnt come with inactivity! my next full release will be very soon and multiple drops back to back. lots of content (over 6 minutes of unique animation and even more of angles and variations)
if you want to be more up to date with my activity, come hang in my discord! im very accessible there and post more.
#residentevil #jill #resi
MW3 is 41 minutes long, and has taken over 13,000 hours of animation work.
All animation aside from a single set of Damon shots is complete along with polishing. An unfortunate set of VA issues led to his complete recasting. Otherwise, sound is all that remains.
Exact Date TBA
Also, I hear the frustrations. I never planned for MW3 to take so long, but you don't know what you don't know. I learned a lot as I went. It has been incredibly difficult, but its almost done.
After MW3, shorts will return. Both Helen Parr & Jessica Rabbit will be adapted.