Normally this type of thing is a bugged render for us (pipeline didn't export the skin or exported it in the wrong place, or visibility flag was broken), but for Hexed, we got to put it in the movie!
À Paris, lors des manifestations du 17 octobre, une jeune femme partage son échange avec un CRS qui se déroulait plutôt bien, avant de montrer le comportement de deux autres CRS, dont un homme, qui s’est montré agressif physiquement envers elle. 😳
I think whoever wins the next election in France as long as one of their projects is to fire every ticket inspector and publicly humiliate them for the rest of their lives I don’t want it
@LiquidHbox Using AI in a project to me is completely fine. Oneshotting a slop mod and not understanding anything is already a lot more gray.
Please remember that a lot of the people who attacked you for Crunch’s mod were probably also as uneducated as you were. Everyone larps nowadays
@LiquidHbox Programming is a craft, but deep down it is just glorified mathematics. It’s more subjective but I do not think there is soul in code like there is in art. Local AI models make it easy to do AI coding without the environmental consequences of using the datacenters.
society does not value art enough. we should be using modern tech to empower artists to build shit that wae never possible before.
i want to leave my house and think "woah im the future".
MicroSDF: Microfacet-Driven Hybrid Neural SDFs for Mixed-Reflectance Surface Reconstruction
Lejia Ye, Yuhua Xu, Yulan Guo, Lian Xu, Xiaohu Zhang
https://t.co/jwlr34KyZH
Abstract:
Accurate 3D reconstruction in real-world environments remains a significant challenge due to the coexistence of reflective and non-reflective surfaces, which pose distinct modeling demands. Existing methods often treat these surface types separately, limiting their generalizability and physical plausibility. To bridge this gap, we propose MicroSDF, a novel neural implicit framework that facilitates geometry and reflectance modeling through microfacet theory. Our approach incorporates three core innovations: (i) a microfacet-guided geometry model that extracts multi-scale surface normals (macroscopic and microfacet) from a signed distance field (SDF), regularized by a proposed microfacet normal consistency loss to enforce physically plausible surface orientations; (ii) an enhanced dual-branch color model, where the specular branch leverages the microfacet normals to model high-frequency reflectance, and the vanilla branch, unlike prior works, uses reflection direction (instead of viewing direction) to better model diffuse and low-frequency specular components; and (iii) a detection-guided color blending strategy that adaptively fuses the color outputs based on reflection priors, providing more physically intuitive blending than implicitly learned blending weights. Combined with a tailored multi-stage optimization scheme, the proposed MicroSDF achieves robust and high-fidelity reconstruction across reflective and non-reflective surfaces. Extensive experiments on DTU, Shiny Blender, Ref-NeRF, and DeepVoxels datasets demonstrate state-of-the-art performance, establishing a new direction for physically grounded neural reconstruction.
As a computer graphics person, M3 goes in S tier. It was the first Apple Silicon chip to gain dynamic caching and hardware ray tracing, and Apple’s implementations of both of those features is really good.
@SolidBasis No native Slang debugging for Mac. Also not a big fan of the macro hell you have to do to get cross platform bindless using Slang, with HLSL+DXC it's a loooot easier
If you are a graphics programmer making your own engine, I'd like to ask a question.
Currently you might be using graphics API X or Y or Z or whatever. Take a look at AGFX (link in comments) -- what's one thing that would stop you from using it?
@SolidBasis - For heap allocations, it was just easier for me to keep things opaque. I understand the criticism though
- Same for RT pipeline support. (It's honestly quite the hassle with Metal shader converter so I decided not to do it)