@jdkluv This is such a bummer. I remember finding this channel a long time ago, and it is the music that got me into Falcom games. Thank you for everything.
First, regarding your comment that some of these videos do a “~ better job than the games.”
What genuinely concerns me is that this kind of statement reflects a fundamental lack of understanding of technological history and chronology.
Reacting reflexively to the final output, without any grasp of the process that led there, ends up revealing more about your own approach to learning than about the work itself…and that is something you may want to reflect on.
It’s like asking,
“Why didn’t they use naval gunfire at the Battle of Artemisium?” or
“I was watching WWII footage and wondered why they didn’t just use military satellites for reconnaissance. That would have been far more efficient.”
Or, to put it more plainly, it’s exactly like sitting in a revival screening of a pre-1980s film and hearing the couple in the next seat whisper,
“Isn’t this kind of lame? They could’ve done it way better with drones and CGI.”
That painfully clueless conversation…the kind that makes you quietly sigh and wish they would stop talking…is almost a perfect match (my experience).
To begin with, the video you’re pointing to is itself one result of training on visuals we created and stories we designed. While the presentation may appear photorealistic on the surface, the character interpretations diverge significantly from the original, the visual expression still carries a strong sense of inconsistency, and when it comes to language..both spoken and written—the sense of unnaturalness remains noticeable
(almost as if the kinds of localization mistakes we humans make had simply been amplified).
What can be properly and legitimately evaluated here are the remarkably rapid pace of AI’s technical advancement and the fact that, from a cost perspective, it continues to become increasingly advantageous over time. Those aspects are genuinely impressive and absolutely worth acknowledging.
However, that has nothing to do with declaring this a “better job,” nor does it validate the judgment behind that conclusion, or serve as any meaningful assessment of creative ability.
We work in a technology-based profession. Given the nature of our industry, its convergence with AI is not a matter of choice but an inevitable trajectory. But watching your reaction reminds me of myself back in 1990, when Photoshop was first released.
I excitedly told my older sister…who was already a professional manga artist
“See? The age of hand-drawing is over!”
as if I had personally discovered or invented Photoshop. Looking back, it feels oddly nostalgic.
Ah… I see now.
What I’m really looking at here is my past self.
@XC_Enel My initial playthrough of this game, I was pretty new to metroidvanias, so it took me a bit longer to complete this. As of now I can get to the credits pretty easily but interesting to see your perspective on this.
A lot of the music in BOTW is is just a little too quiet for me to warrant a $180 8LP box set, but I know this will be well sought out for because of branding.
The 2LP isn't a bad deal though I suppose! Still, on the fence.
The music of The Legend of Zelda: Breath of the Wild is coming to vinyl!
A 2LP set with 34 tracks and an 8LP box set with 130 tracks will be available starting 6/19/26 in both black vinyl & limited edition colored vinyl.
Pre-order the colored vinyl now:
https://t.co/eTsyXvrMzY
I need to put more time into my playthrough eventually. This is a little bit of a nothingburgers issue for some but I know how good the game looks on switch 2 and I almost just want to wait until I have the console to play the game.
I was so excited for this game. This was like a fever dream. The Wii U no longer pronounced as "XCX Machine"
Though I wish this wasn't released right before the switch 2. It almost feels like it was made with the switch 2 in mind largely.
Just reporting in I've been playing Trails From Zero for maybe 2 weeks and I'm 23 ish hours in. I've pretty much been playing it whe ever I can, really enjoying it.
Finished chapter 2 last night.
@XC_Enel Yeah. I think Hollow Knight difficulty may as well just be overbloated, especially if you're familiar with the genre. Late game can be pretty tough.
The level/map design I think is great conjoined with what HK is. Though I'm pretty good with directions.