We are developing unique experiences combining the latest dimension of virtual reality with real world motion - currently working on the game Don't Puke!
"Okay, let's go! ๐ Except nobody warned you about the breakable tiles. ๐ฑ Don't Puke is full of surprises that you've got to discover yourself. ๐ฎ #DontPuke#VRGaming#SurpriseChallenge"
๐ฎ Behind the Scenes of "Don't Puke"! ๐
Even our developers sometimes struggle to beat the wild features they designed themselves! ๐๐๏ธ
Get ready for the ultimate VR adventure - where even the creators get a run for their money! ๐ข๐ฅ #DontPukeGame#CoopGaming#VRAdventure
Our developers are still working hard on Don't Puke! Here's a little sneak peek of a prototype of a boss battle that we're trying to implement into the game!
Join our discord for more info!
https://t.co/NpcJhkZ3g3
๐ Dev Livestream Incoming! Join us for a wild ride as our devs take on "Don't Puke" live on Steam! ๐ฎ๐
Get a sneak peek behind the scenes and see some exclusive gameplay.
16:00 CET, Friday 16.2.
Don't miss the fun! ๐ข๐
#DontPukeLivestream#DevPlay#GamingExcitement ๐
๐ Excitement is building in the "Don't Puke" universe! ๐ Our team is diving into a pre-playtest check, ensuring everything is as smooth as the ride itself. ๐ Cart control on point, high-flying stunts, and tons of laughter - it's all happening in the world of "Don't Puke"! ๐ฎ๐
๐ Get ready to ride to new heights in "Don't Puke" - the ultimate VR adventure! ๐ข
Gather your friends, master the art of cart control, and soar through the skies in this gravity-defying experience. ๐
Are you up for the challenge?
#DontPukeGame#VRAdventure ๐ฎโจ
Don't Puke! is releasing soon and we're looking for players that want to try out the game early and provide feedback.
Join our discord for more info!
https://t.co/NpcJhkZ3g3
Tune in tommorow on Friday 9th of February 15:30 CET, to our Dev stream that will be broadcasted on Steam.
Our devs will be going through the game and answering all your questions
https://t.co/K537CUd7xX
Water is very important not only for our bodies, but also for our games. Our graphic engineer Adam will tell you what his inspirations and techniques were, how he approached optimization and how he achieved his priorities. https://t.co/laiM6XwHxr
What core concepts are we designing our experiences around to make them more immersive? Meet Tomรกลก Bachtรญk, a game designer who makes sure both real and virtual worlds merge well together and players have a great time even without guns.
https://t.co/CFhHFH2lTM
How do we design and implement realistic soundscapes? What are the most important strengths and weaknesses of currently available Spatializers? Listen how our sound designer Michal tackles the challenges of Virtual Reality. https://t.co/Hx1yXFLG6s
How do we achieve a realistic environment while maintaining a smooth frame rate? What's different about 3D modeling for Virtual Reality? Environment artist Tomรกลก Slobodnรญk shares his approach to these challenges. https://t.co/kcXYthAvJ6
What interactions are we working on for the next experience? How did we handle AI in the past and what plans do we have for the future? Meet Patrik who implements most of our interactions, puzzles, and even makes sure the upcoming selfies look great.
https://t.co/YAED08urow
What's behind the creative direction of our time-travel experiences? How do we approach worldbuilding compared with standard video games? Jakub Kuฤera will introduce you to the fundamentals of designing immersive virtual worlds.
https://t.co/xlhep27n5F
What's the best interaction in Golem VR and how did we implement it? How does the back-end control system of our games work? Meet Martin, our CTO who has answers to all things technical.
https://t.co/9LZqWDagpW
Have you wondered who are the people behind DIVR, what's unique about our experiences, or what are we working on right now?
Sit back and enjoy the first of several interviews with creators of Golem & Arachnoid VR ยป https://t.co/8LW02yuMFV