@Palmossi_@ParalysingDread@HauntedHunter10@Rinartts backrooms movie and the later parts of the youtube series have things called "still lifes" which are meant to represent the backrooms itself misremembering people like how it misremembers the objects inside it, leading to them usually looking distorted and inhuman
@IceCreamFlower8@AdamBurnell2000@ddeadbutterfly@ThatHorroFan2 i feel like you're here who doesnt understand framerate, there is literally basically no interactions in dead by daylight where your gameplay is impacted by having fps below like 60, the only time it'll actually be detrimental is if your framerates maybe like 15 - 20
@IceCreamFlower8@AdamBurnell2000@ddeadbutterfly@ThatHorroFan2 dead by daylight is not fast paced, sorry, the only time the pace picks up is during chases and the frame rate difference between PC and console is literally too negligible for that to matter
@DudesaysHi72120@katachungus@be3zy_b its called programmer art because the game tried to capture the art style of programmer art which refers to placeholder / temporary textures in video games
@jasiiii030@NotRoPro Hammer hasn't been updated in the 20 years it's been out basically at all this is just what the UI looks like when you open a window in Hammer for some reason
@BonziBon123@GordoFreem@Fallowman09 It doesn't, the unused map (intro.bsp) that actually straight up reuses the HL1 area is laden with missing textures, you can also look at it and notice its higher poly than HL1, it's just a more subtle "remake" of a HL1 area compared to EP2
@realsp00kface cause hes a poorly ported over hl1 asset, in hl1 he has fully functioning third person weapons and movement cause of that games built in multiplayer